var enemies = [];enemies[0] = new Enemy("enemy1");enemies[1] = new Enemy("enemy2");enemies[2] = new Enemy("enemy3");enemies[3] = new Enemy("enemy4");
var team = new EnemyTeam(GetRandom(enemies), GetRandom(enemies), GetRandom(enemies), GetRandom(enemies));
function GetRandom(array) { return array[Math.floor(Math.random() * array.length)];}
var enemy_team = [enemies[0], enemies[0], enemies[1], enemies[2]];RandomizeArray(enemy_team);var team = new EnemyTeam(enemy_team[0], enemy_team[1], enemy_team[2], enemy_team[3]);
var enemies = []; // <--- Enemy Indexesenemies[0] = 0;enemies[1] = 52;enemies[2] = 11;enemies[3] = 230;var team[0] = new EnemysTeam(GetRandom(enemies), GetRandom(enemies), GetRandom(enemies), GetRandom(enemies));function GetRandom(array) { return array[Math.floor(Math.random() * array.length)]; }
team[ET].E1;
I'm not understanding how I can still reference those elements of EnemyTeam individually. I need to be able to still reference the Enemies individually so that I can use them in the battle system.
function GetRandom(array) { return array[Math.floor(Math.random() * array.length)]; }
function GetRandom(array) { var index = Math.floor(Math.random() * array.length) return array[index];}