Message |
Board |
Subject |
Date |
That's not a great method even on Linux, the proc filesystem is not very consistent or portable even between kernel versions. |
Engine Development |
Re: miniSphere 4.8.4 |
August 24, 2017, 10:33:30 pm |
Quote from: Rhuan on August 20, 2017, 04:28:39 pmA couple of notes on my points above:V8 documentation: a lot of content on t... |
Engine Development |
Re: miniSphere 4.8.3 |
August 21, 2017, 09:40:52 pm |
There's a reason that I had proposed for Pegasus (and implemented in TurboSphere) clients and servers explicitly being differ... |
Engine Development |
Re: miniSphere 4.6.0 |
July 12, 2017, 10:20:48 pm |
Well, a lot of the lines in that function are because one: Sphere 1.x does all GC rooting there manually (and does a lot of u... |
Engine Development |
Re: miniSphere 4.5.11 |
July 03, 2017, 01:39:02 am |
If you do use it directly, you usually want to put it into your game's engine code. In my prototype games (mostly RTS and puz... |
Engine Development |
Re: miniSphere 4.5.11 |
June 30, 2017, 06:08:28 pm |
I managed to avoid any of those issues by only ever using nearest-neighbor filtering for zooms. That should never cause bleed... |
Engine Development |
Re: miniSphere 4.5.11 |
June 29, 2017, 02:38:48 pm |
I also wouldn't look too much at how the old Sphere drivers worked, they tended to be assuming a very fill-limited architectu... |
Engine Development |
Re: miniSphere 4.5.11 |
June 28, 2017, 06:34:13 pm |
Quote from: Fat Cerberus on June 28, 2017, 12:00:36 pmSo apparently Sphere 1.x implements Complex in OpenGL by drawing it pix... |
Engine Development |
Re: miniSphere 4.5.11 |
June 28, 2017, 03:59:35 pm |
Assuming that the performance is reasonable, I think that being better maintained is a big enough plus given how important an... |
Site Comments |
Re: Idea: eventually ... |
June 23, 2017, 04:53:17 pm |
Unfortunately, a number of my better tech demos (including Attack! and Organ Grinder) I never actually released, and they are... |
Sphere General |
Re: Collection of all... |
June 06, 2017, 10:58:07 pm |