I've gotten a lot of the ideal gameplay worked out with a spiral notebook containing all of my notes. My current blockade is working out dynamic hitboxes for things like weapon swings and spells in real time, instead of in a turn based format. I've tinkered with it in a couple different test projects, but haven't found a good way to create a sort of general form of it that I could use in multiple games as a simple add-on.
gotten a lot of the ideal gameplay worked out with a spiral notebook containing all of my notes
been considering moving away from sphere to make use of 3d models
I am bad at spriting animations still