Also, it can run games already? Nice!
Hmm, do you have anything precompiled for us non-.NET folks? I wanna try out some stuff. (In Windows now, too, so it'll Just Work.)
C:\Users\Vincent\Downloads\temp\sphere-sfml-0.5\sphere-sfml>Engine -game games\DaVince-Examples\Example2\game.sgmUnhandled exception: System.ArgumentOutOfRangeException: Length can't be lower than zero.Parameter: length bij System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy) bij Engine.Objects.GameFile.ReadFile(String filename) bij Engine.Program.Main(String[] args)
2. the volume SFML takes is between 0 and 100, there might still be a rounding issue when converting from 0 and 255, but my tests seem to pass.
Quote2. the volume SFML takes is between 0 and 100, there might still be a rounding issue when converting from 0 and 255, but my tests seem to pass.Your test game starts at 255, and I can go down as much as I like, but I can only go back up a few bits. So when I lower the music volume to 245, I can only get back up to around 247. If I go down to 200, I can only get back up to 202. That's what I meant.