Now added priorities to your task list. This new list is incompatible with the old list since the binary files differ. That sadly means you can't use the new system with an old task list. However, I believe no one actively used that feature anyways, just like no one actively uses this editor.
Er... I both actively use the editor and the task list....I'll probably just copy my tasks from an older version of your editor to the new one.
Hmm, I wonder if it would be possible to scan the project scripts for "// TODO" comments and add those comments as tasks.
And is it possible to change the tab size somewhere? I would like to set it to 4 spaces. ( Also a "use spaces instead of tabs" is very common. But since the old sphere editor does not support that, it would maybe lead to chaos in scripts edited by both editors )
Nice stuff, dude! Give the task list some colors though (red/yellow/green for priorities and grey or duller versions of the red/yellow/green for completed tasks?)
Also, some time has passed. Wondering if anything's changed on the library side to get it to work natively on Mono?
Also, out of curiosity, how would one go about editing what functions exist in the autocomplete? Would it be possible to have multiple configurations for this, like one for Sphere and one for TurboSphere? Or just ones for different versions of Sphere?
Oh! Okay then, It's not too big of a problem. I'll just add a version to it, if it's versionless then it's an older one and it'll convert it to the newer format.
Since you said you use it for maps, I've got a surprise for you with my next update. It's a long time overdue and once had this feature before my map editor was rewritten.
Quote from: DaVince on April 04, 2013, 03:59:01 amNice stuff, dude! Give the task list some colors though (red/yellow/green for priorities and grey or duller versions of the red/yellow/green for completed tasks?)Hmm, that won't be too hard to do.
Mono? This uses .NET forms, did you mean "ran in Wine"?
QuoteMono? This uses .NET forms, did you mean "ran in Wine"?Well, and here I went out of my way to be explicit and say "run natively". I guess .NET forms are one of those things that can never be supported in Mono, or something?
Cool. I much prefer your map editor to the old one. It's a LOT nicer. Some feature for sometime in the future: allow some way (editor plugins?) to customize the entity creator (and ideally other stuff too). For example, I'd like to be able to set the type of monster to use with my Arq framework, then the plugin could generate the code necessary to do that. Perhaps this could be even more extensible; I could set map weather within the editor or something and it would write a little bit of code in the correct file.
Well, some of that would take Tung's persist as the back-bone. I could add a plugin interface to the editor, perhaps that would help make it easier to do more custom things such as this.
Edit2: Optionally there is another layout style I can try out, see the second attachment for the style. Tell me which is better.
Hm, I think I like the second one a little better. You can still sort it by type, right?