function ActivateArmos(name) { var ArmX = GetPersonX(name); var ArmY = GetPersonY(name); var new_name = "Active" + name; DestroyPerson(name); CreatePerson(new_name, "MONs/ActiveArmos.rss", true); Foo(new_name, ArmX, ArmY); SetPersonScript(new_name, SCRIPT_COMMAND_GENERATOR, "GenerateRandomMovement()"); } //included as a reference for the readers function Foo(name, x, y) { SetPersonX(name, x); SetPersonY(name, y); }