This is perplexing me. The map slide functions once in any given direction. I've been at this for over an hour. I just don't understand why it responds differently on a second processing of the code.Edit: replaced example with more detailed example.
Out of boredom I made a fanart mockup esque type dealy of the ship casino room in a more Zelda 1 form. I like spriting so it's fun to do once in a while.
Not too bad. However, I am using the actual "Blackjack" as depicted below.
Quote from: Miscreant on September 14, 2017, 08:54:37 amThis is perplexing me. The map slide functions once in any given direction. I've been at this for over an hour. I just don't understand why it responds differently on a second processing of the code.Edit: replaced example with more detailed example.Without seeing the code you've actually used I can't tell you what the issue is but at a quick guess it looks like the relevant x/y variables are being set incorrectly when the function is first called.
Quote from: Miscreant on September 14, 2017, 05:19:30 pmNot too bad. However, I am using the actual "Blackjack" as depicted below.I did it simply to ease my brain. Seeing NES Link in FF6 graphics did the brain a hurt.
My initial one was a use once example - the x and y values need to be set differently depending which way you're sliding and the termination check needs to be different to.
What about seeing Setzer's Airship flying over hyrule? In part of the story Link finds a journal in an outpost depicting Setzer's arrival in Hyrule which I have been developing a "cutscene" for. Basically, Link finds the journal, screen fades to black, re-enters on the southern portion of Hyrule where the airship come in from off the screen. Flies over the outpost and heads west, while flying over the desert region a Gleeok (2 headed version) launches multiple fireballs at the airship where it is hit and crash lands in the desert.
Quote from: Rhuan on September 14, 2017, 05:33:37 pmMy initial one was a use once example - the x and y values need to be set differently depending which way you're sliding and the termination check needs to be different to.I did do some variations to it before saying "arrrrrrgh, I'll try coding this again later." Such as adding in a switch (dir) & then coding the cases accordingly. In every attempt (minimum 2 hours before coding something else) it went wonky. The video showed the results of my attempts. I got frustrated after a few hours. It's on my task list of things to do.