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Topic: Project ZeC (My Zelda-esque Clone) (Read 61594 times) previous topic - next topic

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Re: Project ZeC (My Zelda-esque Clone)
Reply #165
@Rhuan I've been testing that code. It sort of functions. See attached image.
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

Re: Project ZeC (My Zelda-esque Clone)
Reply #166
This is perplexing me. The map slide functions once in any given direction. I've been at this for over an hour. I just don't understand why it responds differently on a second processing of the code.

Edit: replaced example with more detailed example.
  • Last Edit: September 14, 2017, 09:38:39 am by Miscreant
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

Re: Project ZeC (My Zelda-esque Clone)
Reply #167
Put the map sliding function into inEdit.js for later recoding. Been getting the levels arranged in their proper locations on the Overworld map. Refined Setzer's level... *Note: Secret passageways not included on map.
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

Re: Project ZeC (My Zelda-esque Clone)
Reply #168
Out of boredom I made a fanart mockup esque type dealy of the ship casino room in a more Zelda 1 form. I like spriting so it's fun to do once in a while.

  • Rhuan
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Re: Project ZeC (My Zelda-esque Clone)
Reply #169
This is perplexing me. The map slide functions once in any given direction. I've been at this for over an hour. I just don't understand why it responds differently on a second processing of the code.

Edit: replaced example with more detailed example.
Without seeing the code you've actually used I can't tell you what the issue is but at a quick guess it looks like the relevant x/y variables are being set incorrectly when the function is first called.

Re: Project ZeC (My Zelda-esque Clone)
Reply #170
Out of boredom I made a fanart mockup esque type dealy of the ship casino room in a more Zelda 1 form. I like spriting so it's fun to do once in a while.

Not too bad. However, I am using the actual "Blackjack" as depicted below.
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

Re: Project ZeC (My Zelda-esque Clone)
Reply #171
Not too bad. However, I am using the actual "Blackjack" as depicted below.

I did it simply to ease my brain. Seeing NES Link in FF6 graphics did the brain a hurt.

Re: Project ZeC (My Zelda-esque Clone)
Reply #172
This is perplexing me. The map slide functions once in any given direction. I've been at this for over an hour. I just don't understand why it responds differently on a second processing of the code.

Edit: replaced example with more detailed example.
Without seeing the code you've actually used I can't tell you what the issue is but at a quick guess it looks like the relevant x/y variables are being set incorrectly when the function is first called.

Even your initial code responded that way. Would function once then not process the same way again.
All I did was copy the sliding map function into my inEdit.js, corrected a typo, and added the SetRenderScript to the end of one of my map exit functions. Perhaps, something with the map exit is causing the sliding map to respond that way but I don't think it should be affecting it. I'll post a code snippet shortly for you to look at.
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

  • Rhuan
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Re: Project ZeC (My Zelda-esque Clone)
Reply #173
My initial one was a use once example - the x and y values need to be set differently depending which way you're sliding and the termination check needs to be different to.

Re: Project ZeC (My Zelda-esque Clone)
Reply #174
Not too bad. However, I am using the actual "Blackjack" as depicted below.

I did it simply to ease my brain. Seeing NES Link in FF6 graphics did the brain a hurt.

What about seeing Setzer's Airship flying over hyrule? 

In part of the story Link finds a journal in an outpost depicting Setzer's arrival in Hyrule which I have been developing a "cutscene" for. Basically, Link finds the journal, screen fades to black, re-enters on the southern portion of Hyrule where the airship come in from off the screen. Flies over the outpost and heads west, while flying over the desert region a Gleeok (2 headed version) launches multiple fireballs at the airship where it is hit and crash lands in the desert.
  • Last Edit: September 14, 2017, 05:48:01 pm by Miscreant
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

Re: Project ZeC (My Zelda-esque Clone)
Reply #175
My initial one was a use once example - the x and y values need to be set differently depending which way you're sliding and the termination check needs to be different to.

I did do some variations to it before saying "arrrrrrgh, I'll try coding this again later." Such as adding in a switch (dir) & then coding the cases accordingly. In every attempt (minimum 2 hours before coding something else) it went wonky. The video showed the results of my attempts. I got frustrated after a few hours. It's on my task list of things to do.
  • Last Edit: September 14, 2017, 05:46:01 pm by Miscreant
"I am to misbehave." - Malcom Renyolds, Captain of Serenity

Re: Project ZeC (My Zelda-esque Clone)
Reply #176
What about seeing Setzer's Airship flying over hyrule? 

In part of the story Link finds a journal in an outpost depicting Setzer's arrival in Hyrule which I have been developing a "cutscene" for. Basically, Link finds the journal, screen fades to black, re-enters on the southern portion of Hyrule where the airship come in from off the screen. Flies over the outpost and heads west, while flying over the desert region a Gleeok (2 headed version) launches multiple fireballs at the airship where it is hit and crash lands in the desert.

Actually I never found that one to be bothersome. It's a simple enough image that I never thought twice. Though I did react to the Enterprise better simply because of a less complicated colour scheme haha. I'm not judging, I like the story behind all this. I was just bored, on my lunch break, and wanted to see what I could come up to see if I could appease my pixel-ego.

  • Rhuan
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Re: Project ZeC (My Zelda-esque Clone)
Reply #177
My initial one was a use once example - the x and y values need to be set differently depending which way you're sliding and the termination check needs to be different to.

I did do some variations to it before saying "arrrrrrgh, I'll try coding this again later." Such as adding in a switch (dir) & then coding the cases accordingly. In every attempt (minimum 2 hours before coding something else) it went wonky. The video showed the results of my attempts. I got frustrated after a few hours. It's on my task list of things to do.
To do it right you'd need a switch, probably 2 in fact.

  • Fat Cerberus
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Re: Project ZeC (My Zelda-esque Clone)
Reply #178
Come to think of it Radnen's sliding map transition got bugged in some recent miniSphere version and I haven't looked into what caused that regression yet...
neoSphere 5.9.2 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

Re: Project ZeC (My Zelda-esque Clone)
Reply #179
@Rhuan Keep in mind that this is from like 2+ hours of going blind staring at the screen..
"I am to misbehave." - Malcom Renyolds, Captain of Serenity