I don't know if I'll ever use Sphere again, so here's all the junk I was screwing around with.
https://1drv.ms/u/s!Ap3no3NteVrJkgyHSKurxZAgT-dCNotable Junk:
Castle ValorBasically a Final Fantasy battle system, very barebones and incomplete.
Space - Toggle debug mode
Arrow Keys - Move cursor
Z - Confirm
X - Cancel
Tab - Switch party member
Shift - Hold to see page 2 of status
A/S - Adds/deletes Crysta in debug mode.
Backspace - Toggles Active/Wait battle modes.
Backslash - Pauses/unpauses ATB charging
Open bracket/Closed bracket - Change ATB charge speed in debug mode
Forwardslash - Change debug mode target
Q/W - Add/depelete debug target's HP
Number Keys - Test debug target's animations
Final Fantasy (minishere 4.x)Looks like EX Gear: Excelsior. Doesn't show up in the Sphere loader because it's a minisphere game.
Notably, this project had a joystick interfacing system I wrote (Controls.js). If you have a joystick plugged in on startup, you should be able to use it to do everything. It even has a variable walk speed when tilting an axis.
Tab - Toggles debug info
C - Bring up menu.
X - Sprint on field. Cancel in menu.
Z - Confirm
Final Fantasy Action GameBeginnings of an idea for a semi-real time FF game.
Arrow Keys - Move you
WASD - Move enemy
QWERT - Test damage display
X - Toggle "Battle Mode" that actually doesn't do anything.
Space - Make you control the enemy for some inexplicable reason.
EX Gear Battle DemoMe attempting to make some 3D-looking battle background.
Arrow Keys - Move camera left and right. Up and down snap to far ends.
EX Gear: ExcelsiorThe field portion of whatever EX Gear was going to be. Press SPACE to get out the menu mockup on startup.
Enter - Bring up shitty menu to see shitty fade.
X - Sprint on field, cancel in menu.
A - Supposed to be a weapon swing but crashes the game.
Lost PietyReally just a sprite animation test.
Number Keys - Change animation
A - Turn Manual Advance on/off.
Left Arrow - Advances animation one "counter" if Manual Advance is on.
Color RPGThis was the beginnings of a custom battle system but I apparently fudged something up and it keeps getting an error on start.