lol at Pokemon Uranium
So I'm on Windows right now and ran the installer, and... minisphere just keeps crashing every time I try to run it, no matter what code I feed it. This is on 64-bit Windows 7, any way to debug it?
C:\src\spectacles-i>spherun --verbose 4 distminisphere 4.2.4 JS game engine (x64)a lightweight JavaScript-powered game engine(c) 2015-2016 Fat Cerberusparsing command line game path: C:/src/spectacles-i/dist/ fullscreen: off frameskip limit: 5 frames sleep when idle: yes console verbosity: V4 debugger mode: passiveinitializing Allegro 5.2.1.1initializing Dyad 0.2.0initializing Duktape 1.99.99 (v1.5.0-687-g4cad05a)loading system configurationopening kevfile #0 as `#/system.ini`initializing async subsysteminitializing Galileo subsysteminitializing audio subsysteminitializing input subsystemopening kevfile #1 as `#/minisphere.conf` `#/minisphere.conf` doesn't existreading key `keymap_Player1_MENU` from kevfile #1reading key `keymap_Player1_UP` from kevfile #1reading key `keymap_Player1_DOWN` from kevfile #1reading key `keymap_Player1_LEFT` from kevfile #1reading key `keymap_Player1_RIGHT` from kevfile #1reading key `keymap_Player1_A` from kevfile #1reading key `keymap_Player1_B` from kevfile #1reading key `keymap_Player1_X` from kevfile #1reading key `keymap_Player1_Y` from kevfile #1reading key `keymap_Player2_MENU` from kevfile #1reading key `keymap_Player2_UP` from kevfile #1reading key `keymap_Player2_DOWN` from kevfile #1reading key `keymap_Player2_LEFT` from kevfile #1reading key `keymap_Player2_RIGHT` from kevfile #1reading key `keymap_Player2_A` from kevfile #1reading key `keymap_Player2_B` from kevfile #1reading key `keymap_Player2_X` from kevfile #1reading key `keymap_Player2_Y` from kevfile #1reading key `keymap_Player3_MENU` from kevfile #1reading key `keymap_Player3_UP` from kevfile #1reading key `keymap_Player3_DOWN` from kevfile #1reading key `keymap_Player3_LEFT` from kevfile #1reading key `keymap_Player3_RIGHT` from kevfile #1reading key `keymap_Player3_A` from kevfile #1reading key `keymap_Player3_B` from kevfile #1reading key `keymap_Player3_X` from kevfile #1reading key `keymap_Player3_Y` from kevfile #1reading key `keymap_Player4_MENU` from kevfile #1reading key `keymap_Player4_UP` from kevfile #1reading key `keymap_Player4_DOWN` from kevfile #1reading key `keymap_Player4_LEFT` from kevfile #1reading key `keymap_Player4_RIGHT` from kevfile #1reading key `keymap_Player4_A` from kevfile #1reading key `keymap_Player4_B` from kevfile #1reading key `keymap_Player4_X` from kevfile #1reading key `keymap_Player4_Y` from kevfile #1disposing kevfile #1 no longer in useinitializing sockets subsystem Dyad.c 0.2.0initializing spriteset managerinitializing map engineinitializing persons managercreating new mixer #0 at 44 kHz format: 2ch 44100 Hz, 16-bitinitializing JS script managersetting up jump points for longjmpsearching for a game to launchopening `C:/src/spectacles-i/dist/` in sandbox #0opening SPK #0 as `C:/src/spectacles-i/dist/`failed to open SPK #0parsing JSON manifest for sandbox #0 title: Spectacles: Bruce's Story author: Author Unknown resolution: 320x200initializing Sphere v1 API (v2.0)creating new mixer #1 at 44 kHz format: 2ch 44100 Hz, 16-bitreading key `Arrow` from kevfile #0loading image #0 as `#/pointer.png`reading key `UpArrow` from kevfile #0loading image #1 as `#/up_arrow.png`reading key `DownArrow` from kevfile #0loading image #2 as `#/down_arrow.png`reading key `ssWindowStyle` from kevfile #0reading 16x16 image #3 from open filereading 16x16 image #4 from open filereading 16x16 image #5 from open filereading 16x16 image #6 from open filereading 16x16 image #7 from open filereading 16x16 image #8 from open filereading 16x16 image #9 from open filereading 16x16 image #10 from open filereading 16x16 image #11 from open fileinitializing Sphere v2 L0 API sphere_glsl_shader_support sphere_stateful_rng sphere_v1_compatible_api minisphere_ssj_apicreating new mixer #2 at 44 kHz format: 2ch 44100 Hz, 16-bitloading image #12 as `icon.png`initializing render context at 320x200 shader support: yescloning image #13 from source image #12
0000000000000000() Unknown> spherun.exe!_al_opengl_set_blender() Unknown
@DaVince: Just for the heck of it though... could you try --verbose 4 locally and see if it crashes in the same spot?
Quote@DaVince: Just for the heck of it though... could you try --verbose 4 locally and see if it crashes in the same spot?Edit 2: it crashes before even outputting anything at all, unfortunately. Maybe I'm doing this wrong? minisphere . --verbose 4
Quote from: DaVince on November 04, 2016, 03:32:03 pmQuote@DaVince: Just for the heck of it though... could you try --verbose 4 locally and see if it crashes in the same spot?Edit 2: it crashes before even outputting anything at all, unfortunately. Maybe I'm doing this wrong? minisphere . --verbose 4You need to use the spherun command instead of minisphere. Windows is odd in that programs without a console window won't output anything at all even if you run them from the terminal.
...creating image #270 as 8x12 subimage of image #15creating image #271 as 8x12 subimage of image #15listening for debugger on TCP port 1208opening socket #0 to listen on 1208 backlog: up to 1initializing JS module `main.js`
Oh, I know about that, that's why I always run them in a terminal. But it still wasn't outputting anything by using the minisphere command.
SSJ 4.2.4 Sphere JavaScript debugger (x64)a powerful JavaScript debugger for minisphere(c) 2015-2016 Fat Cerberusstarting C:/Users/VB/Dropbox/projects/sphere/2016/TEST/dist/... OK.connecting to 127.0.0.1:1208... OK.verifying... ←[31;1merror!←[m