// md = blah blah blah (unimportant)md.bodyB = body; // line 47md.target.Set(mouseX, mouseY); // line 48
ReferenceError: 'mouseX' is not defined at Anonymous function (src/main.mjs:47:4)
It will help a lot with GIF recording.
My game is at 640x360, which I just found out is exactly on the edge for 2x.640x361 works well for recording a gif to showoff new menu.