History was made in this post Screenshots from a side scroller detective rpg that me and my friend have been working on. Opinions?(edit - now the official screenshot thread +Neo)
The main advantage of using the built-in map engine over making one of your own is the built-in collision detection when using a Sphere format sprite. If I wasn't so adamant about trying to leverage the built-in offerings of Sphere as much as possible, Artyxx (a shmup) would've been all custom. It still needs work, but at least I didn't have to spend hours writing and testing pixel-perfect collision detection myself (yet; I'll probably have to do it for a web version :/ ).
@Radnen - were you intending on "leaking" Hold the Line 2?
Excuse the language, but fuck that's nice. I need to try RadLib for any potential future Sphere projects.
When you double-click a message you get a complete, and accurate call stack. This will show you (for each call) the file and line of code of the call chain.
This is using the throw trick from the old forums, right?