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Messages - Chad Zechs
1
Also a trackball is something different than a mouse and I actually find they give you more control.
Only once you adjust to it. And depending on your hand dexterity, that can be easy or complicated.
3
Now I need to come up with a design for Level 8. I have a few different ones ProtoLeveled. I'm not sure if I am going to use one of them or come up with something else.
The Ideas so far...
1. Demon head? 2. ET? 3. Not sure of the third one... 4. Either a zombie character or something Dr Jekyll/Mr Hyde game? 5. The last one looks familiar too but can't place it.
4
I like Zelda projects. This and ZeC are basically my jam!
5
I was referring to what I said, which is a similar statement to what you said lol
6
That is really good artwork, considering the crazy constraints (16x16 monochrome). I like.
Is this what they always told me in school, don't copy word for word, just change a few things up? haha
7
Seeing NES Link in FF6 graphics did the brain a hurt.
@Chad Zechs Brain a little less hurt?
Haha y'know I was thinking of that too. Have him metamorph into aLttP link when he enters the ship. Me likey.
Also, I haven't had a chance to hit my head against the front of the ship but I've sketched out an idea. Hopefully I'll have something for you this week (regardless of if you'll need it, I'm intrigued to try)
8
@Ma3vis those sprites are very descriptive, considering they're monochrome. I like it!
9
There was a secondary reason for turning the enterprise into a spriteset besides the map scaling issue. Setzer's Airship has no southern movement sprites. It can only go North, East & West which limits my creation for the cutscene. I'd prefer to use his and am attempting my cutscene with the limited directions. I've been thinking about the possibilty of leaving the enterprise in game. I have "The Tomb of Kain Highwind" and a whole interaction with his ghost coded. The headstones around his level are main characters from Final Fantasy 2(IV). The Enterprise could feasibly be the way they all got to Hyrule, unless I want to code in a flock of random Chocobos somewhere...
Send me the sprites and I'll see if I can pixel up some south facing ship magic.
10
What about seeing Setzer's Airship flying over hyrule?
In part of the story Link finds a journal in an outpost depicting Setzer's arrival in Hyrule which I have been developing a "cutscene" for. Basically, Link finds the journal, screen fades to black, re-enters on the southern portion of Hyrule where the airship come in from off the screen. Flies over the outpost and heads west, while flying over the desert region a Gleeok (2 headed version) launches multiple fireballs at the airship where it is hit and crash lands in the desert.
Actually I never found that one to be bothersome. It's a simple enough image that I never thought twice. Though I did react to the Enterprise better simply because of a less complicated colour scheme haha. I'm not judging, I like the story behind all this. I was just bored, on my lunch break, and wanted to see what I could come up to see if I could appease my pixel-ego.
11
Not too bad. However, I am using the actual "Blackjack" as depicted below.
I did it simply to ease my brain. Seeing NES Link in FF6 graphics did the brain a hurt.
12
Out of boredom I made a fanart mockup esque type dealy of the ship casino room in a more Zelda 1 form. I like spriting so it's fun to do once in a while.
13
Hmmm... It's kinda cool with the viney-leafy bits coming off it. I'm voting for the leafy Wood Sword.
14
Not sure if this is one of the noted issues, but with the Sprite Editor, when I try to set delay, I get this:
I can't particularly make sense of it. I've noticed it comes up for quite a few things, but this is so far the only one that gave me the sads lol
Windows 10 Home Creator's Update, fresh install of miniSphere 4.8 w/ Sphere Studio.
Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at SphereStudio.Plugins.Components.DirectionLayout.SetDelayItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Sphere Studio
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Sphere%20Studio.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2104.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2103.2 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SphereStudio.Base
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/SphereStudio.Base.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.16.0.0
Win32 Version: 2.16.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
AudioPlayerPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/AudioPlayerPlugin.dll
----------------------------------------
FontEditPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/FontEditPlugin.dll
----------------------------------------
ImageEditPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/ImageEditPlugin.dll
----------------------------------------
LegacySpherePlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/LegacySpherePlugin.dll
----------------------------------------
MapEditPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/MapEditPlugin.dll
----------------------------------------
miniSphereGdkPlugin
Assembly Version: 4.8.4.2270
Win32 Version: 4.8.4.2270
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/miniSphereGdkPlugin.dll
----------------------------------------
ScriptEditPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/ScriptEditPlugin.dll
----------------------------------------
SpritesetEditPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/SpritesetEditPlugin.dll
----------------------------------------
TaskListPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/TaskListPlugin.dll
----------------------------------------
WindowstyleEditPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/Plugins/WindowstyleEditPlugin.dll
----------------------------------------
ObjectListView
Assembly Version: 2.9.1.1072
Win32 Version: 2.9.1.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/ObjectListView.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
ScintillaNET
Assembly Version: 3.6.3.0
Win32 Version: 3.6.3.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/ScintillaNET.DLL
----------------------------------------
SphereStudio.Vanilla
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/miniSphere/ide/SphereStudio.Vanilla.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I can't particularly make sense of it. I've noticed it comes up for quite a few things, but this is so far the only one that gave me the sads lol
Windows 10 Home Creator's Update, fresh install of miniSphere 4.8 w/ Sphere Studio.
15
While I'm taking a break from the Discord communities I frequent (for mental health reasons), I'm down for this.