TechDemo_Lithonite2.0 works perfectly on engine.exe, but crashes engine64.exe after selecting to play it from startup. console64.exe informs me that it reaches "Initializing input" before the crash.Edit: Just realized I can try to debug it with Visual Studio, which I actually forgot I had on here, because I've never really used it.Anyway, it had this to say:Unhandled exception at 0x000000013F997AB9 in console64.exe: 0xC0000005: Access violation reading location 0x0000000000000055.
...is a native x64 binary and is theoretically faster as a result...
I just uploaded a hotfix that should fix the crash you're seeing.
Because so many people disagree on it...
Quote from: Lord English on May 29, 2015, 03:58:22 pm I just uploaded a hotfix that should fix the crash you're seeing. Doesn't seem to work, the only difference seems to be that the error is occurring at 0x0[zeros]019 instead of 0x0[zeros]055, and as far as I know that could just be a memory shuffling thing.
Do you have the latest DX runtimes installed?
64bit version IS faster on my machine.