Here's my main.js.
function Move(name, inputs) {
if (!IsCommandQueueEmpty(name)) return;
if (IsKeyPressed(inputs.up)) QueuePersonCommand(name, COMMAND_MOVE_NORTH, false);
else if (IsKeyPressed(inputs.down)) QueuePersonCommand(name, COMMAND_MOVE_SOUTH, false);
else if (IsKeyPressed(inputs.left)) QueuePersonCommand(name, COMMAND_MOVE_WEST, false);
else if (IsKeyPressed(inputs.right)) QueuePersonCommand(name, COMMAND_MOVE_EAST, false);
}
var inputs = [];
inputs[0] = { up: KEY_UP, down: KEY_DOWN, left: KEY_LEFT, right: KEY_RIGHT };
inputs[1] = { up: KEY_W, down: KEY_S, left: KEY_A, right: KEY_D };
inputs[2] = { up: KEY_U, down: KEY_J, left: KEY_H, right: KEY_K };
inputs[3] = { up: KEY_NUM_8, down: KEY_NUM_2, left: KEY_NUM_4, right: KEY_NUM_6 };
var players = ["player1", "player2", "player3", "player4"];
function Update() {
for (var i = 0; i < players.length; ++i) {
Move(players[i], inputs[i]);
}
function setPlayerPos() {
SetPersonXYFloat("player1", 32, 32);
SetPersonXYFloat("player2", 32, 128);
SetPersonXYFloat("player3", 128, 32);
SetPersonXYFloat("player4", 128, 128);
}
function game() {
CreatePerson("player1", "spWar.rss", false);
CreatePerson("player2", "spWar.rss", false);
CreatePerson("player3", "spWar.rss", false);
CreatePerson("player4", "spWar.rss", false);
QueuePersonScript("player1", "setPlayerPos();", true);
QueuePersonScript("player2", "setPlayerPos();", true);
QueuePersonScript("player3", "setPlayerPos();", true);
QueuePersonScript("player4", "setPlayerPos();", true);
SetUpdateScript("Update()");
MapEngine("testmap.rmp", 60);
}
It runs fine. However, if I edit it in any way, then revert it back to EXACTLY what you see above, even if I freshly copy-paste, I start getting stupid errors.
First I'll get "missing } after function body line 44"
If I add a } to the very end of the code, I'll then get
"Reference error game is not defined."
Really?
Game is not defined?
Any possible idea what's going on?