Hey Radnen, that's a nice font, any chance I could get a copy of that?
Well, GradientRectangles seem to be the thing slowing down the KH2 demo. I have a plan though... It involves creating a static gradient texture, preferably the size of the screen and then scaling it to the places I want it blitted... It might just do well enough or completely fail. The bad thing is the worst case secnario is that each frame the colors change: such as a gradient background fading from one color to the next. I don't know what else... I might have to create a custom GLSL shader for fast gradients.
Well, at least I'm happy that windowstyles don't have an off by one issue, even on 2x scaling. However, lines are not scaling. In OpenGL, lines are not pixels per-se they are entities. I'll need to find a good way of drawing pixel-sized lines.
How the hell does Sphere do it?
But it seems to draw it on a surface, then that surface to the screen? How can that be any fast?
I envy your choice selection. I'm learning how to do that, any links/tips?
It would be nice if you could adapt the window height to the amount of text that's there. There's some space being wasted on the screen right now!