Haha, yeah, that's the downside to releasing a demo of the game's final boss (well, other than the obvious spoiler potential of course!
)--you're kind of throwing everyone who plays it to the wolves since it's meant to be the most difficult boss in the game. But I figured hey, that's the best way to demonstrate the full potential of the battle system, plus I can show off with the AI
, which is something I couldn't really do if I were demoing an earlier boss.
Just because I'm nice and I really want to see someone beat this boss, I'll give you a hint as to why you're probably losing: I don't know if you've ever played FFX, but the battle system here is essentially an enhanced version of it. It's called CTB (Count Time Battle or Conditional Turn-based Battle, depending on who you ask) and is turn-based, but not in the traditional sense: turn order is variable and asymmetrical. You can create more turns for yourself relative to the boss by using lower-ranked attacks, which is how Robert sets up those Quickstrike combos in the first couple phases (QS is Rank 1). The rank is displayed next to the attack name--that's the little box with a number in it (the color of the box indicates the element, which barely matters in this case as Robert has no affinities). You get reckless and start throwing around high-ranked attacks without thinking? You will
be killed, that I can guarantee.
Here's a link to the Readme file on GitHub that explains a little more about how the battle system works, and also explains the different status effects:https://github.com/fatcerberus/spectacles-i#spectacles-bruces-story