Author Topic: QtSphere IDE (working title) 0.2  (Read 901 times)

Offline DaVince

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Re: QtSphere IDE (working title) 0.1
« Reply #15 on: February 08, 2017, 03:31:13 am »
Even though I'm using a Windows laptop (for my internship) these days, I seriously can't wait to see this enter a usable state. :D

Offline Eggbert

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Re: QtSphere IDE (working title) 0.1
« Reply #16 on: February 08, 2017, 04:58:17 pm »
As of 0.2, you'll be able to open/save script/plain text files (in progress), it'll have syntax highlighting (mostly done) and tabs.

Offline Eggbert

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Re: QtSphere IDE (working title) 0.1
« Reply #17 on: February 17, 2017, 07:36:37 pm »
Yes I know it looks like crap for the time being, but while I'm still working out the kinks, QSI has basic theme support now.

Offline Eggbert

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Re: QtSphere IDE (working title) 0.2
« Reply #18 on: March 06, 2017, 05:15:44 pm »
Finally, syntax highlighting (mostly) works, at least for Javascript. You can open and save files, and it checks to see if any open files have been modified.

Offline casiotone

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Re: QtSphere IDE (working title) 0.2
« Reply #19 on: March 13, 2017, 11:38:57 am »
You should probably focus on things like maps/spritesets/fonts first - that's the real pain of Sphere on other platforms. I can't work with Sphere on Mac because I can't create maps or sprites, but I can use any editor for JS.

Offline Eggbert

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Re: QtSphere IDE (working title) 0.2
« Reply #20 on: March 13, 2017, 01:43:11 pm »
I just figured I'd work on Javascript/text because I'm new to Qt and C++ and wanted to get something relatively simple out of the way. I'm working on map editing now.