Skip to main content

News

Profile

Medium Poster

Offline Offline
Display name:
Rahkiin
Posts:
152 (0.117 per day)
Personal Text:
Mac OSX Developer
Likes:
given: 0 / received: 0
Activity:
Show Posts
Show Stats

User Info

Gender:
Male Male
Age:
23
Location:
Delft, The Netherlands
Date Registered:
March 06, 2014, 08:47:20 am
Last Active:
April 20, 2017, 06:51:48 am
Local Time:
September 20, 2017, 08:58:57 pm

Contact Information

There is no contact information for this member

Extra Details

There is no additional information for this member

Recent Posts

Message Board Subject Date
regarding the function() wrapper in node: that is NativeModule only. Actual modules are loaded like I do it: using a new cont... Engine Development Re: minisphere 3.1.2 May 21, 2016, 06:44:12 am
Quote from: Lord English on May 18, 2016, 04:32:48 pmAt some point I may need to replace Duktape, though.  In my experiments ... Engine Development Re: minisphere 3.1.2 May 19, 2016, 02:29:51 pm
Hmmm.So you will be adding a large bunch of globals? Make sure they are all classes and start with capitals.Could you give me... Engine Development Re: minisphere 3.1.2 May 15, 2016, 10:29:47 am
So what are you going to do? You don't actually mention that.My engine just always loads the audio and graphics stuff. You ju... Engine Development Re: minisphere 3.1.2 May 15, 2016, 09:01:10 am
Just don't release so often then. Also, if you give someone a game, pack it with the version of minisphere you tested it with... Engine Development Re: minisphere 3.1.1 May 10, 2016, 03:37:12 pm
You could just document when you add or deprecate a function/value/class/whatever.I suggest you use SemVer: breaking changes ... Engine Development Re: minisphere 3.1.1 May 10, 2016, 10:34:53 am
Alright, called it spherepm. I decided to keep it simple for now and just have a JSON file in a repo as catalog. Then to publ... Engine Development Re: Delphinus: my eng... May 08, 2016, 04:12:26 pm
So the code is now on GitHub: https://github.com/joskuijpers/delphinusI wanted to call the package manager 'Sphere Package Ma... Engine Development Re: Delphinus: my eng... May 08, 2016, 07:57:36 am
Nooo why are you going with ~/ an #/ now Engine Development Re: Sphere 2.0 API: S... May 08, 2016, 07:25:30 am
Good think I had Linear Algebra Engine Development Re: Delphinus: my eng... May 07, 2016, 06:36:02 pm

Recent Topics

Subject Board Date
Delphinus: my engine ... Engine Development May 07, 2016, 05:11:45 pm
Future of Sphere: Usi... Sphere General April 24, 2016, 06:38:34 am
Hello Again Hellos and Byes April 24, 2016, 06:02:22 am
Pegasus: Sphere 2.0 Engine Development March 24, 2014, 11:02:42 pm
Advances in the Spher... Engine Development March 20, 2014, 08:05:39 pm
File Formats Engine Development March 08, 2014, 01:32:47 pm
Sphere for Mac: Andro... Engine Development March 06, 2014, 07:31:02 pm
I say Hello, you say... Hellos and Byes March 06, 2014, 09:43:18 am

Recent Attachments

There are no Attachments from this member