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Messages - FBnil

Projects / Re: Project ZeC (My Zelda-esque Clone)
@Miscreant Did you manage to screenshot your overworld by snapshotting your maps and resizing them? I have made something once that could do that, so I can polish it a bit if you need it.
It was based off Flik's minimap.js. Basically it loads the map, moves every sprite to -64,-64 (so they are not visible) then creates a surface which is resized and saved to disk. Stitching of the thumbnail maps is a manual labour, but by choosing a good naming scheme, could be automated.

And I too, as I use Linux, did not really migrate yet to the new MiniSphere (I use the old one instead)... But it seems there is a new Linux build, so I might be able to get it to compile again... not sure.
Engine Development / Re: miniSphere 4.6.0
I really got to begin making time for my game... sigh. Anyways, thanks F.C. for continuing support.
*crosses fingers*
Engine Development / Re: miniSphere 4.4.4
Thanks! Will take it for a spin.
Hellos and Byes / Re: I have returned...
Hiya Rhuan!
Engine Development / Re: minisphere 4.0.1
downloaded. Will test it in the afternoons...
Reminds me of this other debugger:

Congrats... hard to find bugs take a while to find... thanks for your time!
Hi zechs! Were you able to get minisphere working?
I'll drink to that! Can't wait...
Editor Development / Re: Radnen's Sphere Studio v1.2.0
hey nice! downloading later (I am on my break, but supposed to be working)
Hellos and Byes / Re: Hi! :D
Hi Sprite.
When you outline your story, you will need some sprites too. Have you thought about the sizes? 16x32, 32x32 or 32x64? You will also need tiles to define your work. Making them is a tricky business, you can better download tilesets and change them than create them from scratch.
Do you think about RPG style, or just a nice background and then moving your images across? With some text and emoticons? 

Tell us more!
Engine Development / Re: minisphere 2.1.6
.. nice...

I managed to finally compile minisphere, but only after using  (but I also removed all allegro libs from my debian, breaking allegro games, then make installed the new version)
I noticed that --game is not an option anymore, and I couldn't see why in the git log's, so I assume it is a bug?

Code: [Select]
fbnil@convoy$ strings msphere.20150610 |grep ^-- |sort >a ; strings msphere|grep ^-- |sort >b;diff a b
> --debug
< --game
< --windowed
> --version
> --window

fbnil@convoy$ comm a b
Engine Development / Re: minisphere 2.1.6
# You can run 2 things like this:
$ xterm -title "This is a terminal1" -r -selbg blue -e "/script/or/program/run"  &
$ xterm -title "This is a terminal2" -e "vi" &
# The wait statement waits for all the child processes...
$ wait
# now do some cleanup...
echo "cleaning up"...
Engine Development / Re: minisphere 2.1.6
Well there are some IDE's that have some of the VC properties:

I found Eclipse slow (java based) although some of my colleagues praise it so much its religous, Codeblocks very fast (runs on the OpenPandora) and complete (but not the stable release, that one is 2 years old, you really want the rc1 from a month ago). And Not sure what happened to Qt Creator, it seems like gone, but was very good a few years ago.

I am curious about so I'm going to give it a spin.
Never tried this one, but it looks also like something you would want to try:

I actually use Notepad++ under wine. Gives me all I need.
Engine Development / Re: minisphere 2.1.6
Yes, that would certainly help a lot. You have time until Allegro 5.x hits Ubuntu (at least, your unstable version with the code you need to get it compiled/running).
Also: Documentation documentation documentation.
From using it as node.js (sphere was a crappy node.js, but I could serve webpages)... hmm.. maybe not this one...
to debugger (good work getting it working!)
to using it like image magick (I have some turtle code I think lost it) read png, add text, write to jpg things. Read file, parse data, create graph...
to well... a game making software.
Bundle it with some small default examples (from pianola to slideshow, an rpg, a sidescroller, things like that)

I still need to get into the code to add the things I miss (like changing the spriteset directions labels to "swap" graphics) and test out if I finally can access the spriteset image to mix it (overlay different hair (processed through a color matrix) and such to generate spritesets on the fly).

oh boy oh boy... very good news...