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91
Spherical News / Re: Forum updates thread
Last post by Miscreant -
I don't think this was supposed to happen @DaVince...

iPhone 7 Plus :iphone:

Android as well
92
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
@Fat Cerberus While testing some changes I made, I bumped into one of the armos statues in the underworld which uses a different code then the overworld statues. The debugger stopped the game with an "illegal path". My code had a leading "/" on the rss path. The debugger has become a very useful tool. I never would have found that error using 1.5.
93
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Once I restored the functioning code, I started to try a different idea to code the MapRef(). The second attempt didn't cause the game to crash on startup & the debugger was very much a help while implementing the added functionality.
94
Sphere Support / Re: Sphere 1.5 vs miniSphere
Last post by Fat Cerberus -
That's interesting, there seems to be a bug in Sphere 1.5's handling of queued person scripts from the looks of things.  Not sure what's wrong yet, I can look into that later.
95
Spherical News / Re: Forum updates thread
Last post by Fat Cerberus -
I don't think this was supposed to happen @DaVince...

iPhone 7 Plus :iphone:
96
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Fat Cerberus -
I know you restored your backup already, but in the future if you lock up it's usually because your code got into an infinite loop somehow.  If you're using the debugger you should be able to press the Pause button on the toolbar to break out and see where it's stuck.
97
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Made some major progress with my MapRef(). It already showed the player's  location on the overworld & underworld maps. Now, when you enter a dungeon level, the worldmap is replaced with a blank space. When you collect that levels map, it gets drawn in the blank area and shows your location in the dungeon. When you leave the dungeon the level is again replaced with the worldmap. I have not coded in the functionality yet to display the triforce piece on the map when the player locates the compass. I was in the process of entering in the different room coordinates for level 2 when my power went out...
98
Spherical News / Re: Forum updates thread
Last post by DaVince -
We now have support for the [ html5video ] and [ html5audio ] tag, useful for directly embedding sound and video files.



One downside: if you attach a WebM or sound file to a post and try to link to that, that won't work. So it's good for external sources only. Kind of a bummer.
99
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Started to redesign my MapRef() to include individual dungeon functionality for when the player finds that level's map & compass.

And broke the whole gorram thing. The game won't even load now and freezes before the debugger can even load to find an error. Good thing I made a backup of the functioning code before I attempting to edit it.
100
Libraries / Re: LibEQB (Library ActionScript3 style)
Last post by DaVince -
This seems interesting, but the download is long gone - does anyone happen to have this library saved somewhere?