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91
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Levels...

I think I might want to do some redesign to level 8. I didn't realize it until I made the map I posted but there are a lot of water type rooms on one side of the map. I'm thinking they need to be spread out a little more.

Also, if you look around the Triforce Island level you can see that I finally created the sprites for the 2 master sword halves.
92
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
I haven't looked at my NES game library for quite some time cause it's in a box somewhere. I know I have The Legend of Zelda, I'm pretty sure that I still own my original Zelda II as well.
93
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Fat Cerberus -
I love Zelda II.  Something about the atmosphere of the dungeons and towns always draws me in.  It's also unlike any other game in the series so the experience always feels fresh no matter how many times I go back to it.
94
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
The missing map of Level 6 & a Protomap of Level 8.

I agree, though I was never a huge fan of Zelda 2.

Zelda 2 was a very different game than the Legend of Zelda. Many people either like it or don't. The implementing of experience points, magic, the fact that the items found in dungeons no longer needed to equipped to use, the fact that you now had a # of lives and 1-ups could be found in the game.

However, it did set certain standards that were later implemented into a good amount of the game series afterwards, such as the magic meter and Dark/Shadow Link.

Quote from: wikipedia.com
 In August 2008, Nintendo Power listed it as the 12th best Nintendo Entertainment System video game, describing it as a radical and refreshing departure from its predecessor

Quote from: wikipedia.com
Upon its release in North America, Zelda II became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year. The game ultimately sold 4.38 million copies worldwide, making it the fifth best selling NES game, behind the Super Mario Bros. series and the first Legend of Zelda game.

It was also very similar in style and game play to The Battle of Olympus.
95
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Eggbertx -
I agree, though I was never a huge fan of Zelda 2.
96
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
I've been trying include other classic gaming references into ZeC. The Triforce Island level was inspired by the Chalice from Adventure for the Atari 2600. Level 8 has been inspired by one of the 'aliens' from Space Invaders also for the Atari 2600. Other classic references are yet to be determind but I would like to try to include others. Either in this project or future projects that I've started to plan out on paper.

Missing Level maps will be posted a little later on...
97
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Basic design for level 8 is created.
98
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Designed the 'specialty' level. Shortest level in the game but one of the most difficult because of the item it holds. Need to design a new spriteset for one of the NPCs in that level. Still trying to come up with a Protolevel for Level 8. Started to code the missing maps of the underworld. Also need to readjust some of the obstructions on a few of the underworld tiles as I discovered that in certain spots the player can walk on water.
99
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
In the process of creating Death Mountain, I came to realize that the levels are not complete. I have created Levels 1 through 7, the dual Triforce Island level and Death Mountain. However, it seems that I skipped Level 8. Now, to design another level for a Triforce Piece... I still need to design a specialty level for a particular item that the player needs to reforge the Master Sword. I'm going back over my developement notes to see what else I may have left out.
100
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Somehow, the mouse decided to function today. Death Mountain is in the process of being designed. Creating the individual map rooms javascript files. 33 of 60 rooms defined thus far. Largest level in the game. Second largest is the Triforce Island multi-levels with a combined total of 54 rooms. After Death Mountain is created I have to finish coding the underworld.