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Messages - Miscreant

376
Projects / Re: Project ZeC (My Zelda-esque Clone)
hmm, I did attach the file. How can I post it now? I see no way to attach it again.
377
Script Support / Re: Menu tutorial issue
It does but it crashes alot. i just saw a post he mentioned me in about it.
378
Script Support / Re: Menu tutorial issue
By now it's entirely geared towards the old API as opposed to the whole shiny new one

I have been unable to get any of the other forms of Sphere to function correctly on my development machine(DM) so I have been currently using Sphere 1.5. I figure it is a good way to start out with JS (not for webpage development). Figure if I can understand and build code in the original environment, I can take that knowledge over to the update versions when i figure out how to get them to function on my DM.

Also, I reference api.txt in the Sphere Docs folder alot.
379
Projects / Project ZeC (My Zelda-esque Clone)
Unofficially called Zelda-esque Clone (ZeC).

Currently in development since May '17.

100% Fan Made Game. Made mostly from Legend of Zelda Sprite. Very few original designs in the Tileset. Original Tileset copyrighted to Nintendo.
(Just stating. I've seen screenshots of Kefka's revenge so i don't really think the sphere community would have a problem with a zelda game)

In ZeC, the land of Hyrule is very much different than the original Legend of Zelda (LoZ). Many centuries have passed. Mountains fall and rise, rivers divert, lakes dry up. An entire landscape can become totally unrecoginizable over hundreds and hundreds of years. The "Lost Woods" & "Lost Hills" do still exist but are not in there original locations, nor is the passage through them the same as in LoZ.

The attached image is the overworld. I welcome input and thoughts. I am unhappy with the way my overworld map is displaying (all the erronious line data between some map segments. I'm currently collaboratting with a friend who does Graphic Design to eliminate that issue.) As you can see from the image the overall scope of the game is pretty immense. I currently have 2 world maps (composed of a total of 112 Sphere Maps(EPIC project undertaking)). The overworld and the Underworld. While the Overworld map is complete, the Underworld still needs some creation. I will also need to design the 8 levels where the Triforce fragments are. Not included on the Overworld map is the Hyrulian Palace.  I've taken a small break from map creation to implement coding.

The player can currently walk around the world, collect items, step off one of the docks and ride a raft (if you have it). "Talk" to the headstones in the cemeteries. In keeping with tradition of the original Final Fantasy, one random headstone reads "Here lies Erdrick". I am currently implenting the bomb functions...

**Note: The Overworld map image has been scaled down for forum size requirements. The error data between map sections is not visible at this smaller size.
380
Script Support / Re: Menu tutorial issue
I'm kinda surprised I never tested my own code. Sorry about that.

It happens. I've done it myself on other platforms.

I have been reading through your scripting tutorial. It has been very helpful. It answered a perplexing problem I was encountering with a character object I was pseudocoding for later use. I've been developing an rpg in parts since '98. Mostly on paper and text files. Sphere is letting that idea take form.
381
Script Support / Re: Menu tutorial issue
Thank you Rhuan. It's always good to have a second set of eyes when trying to debug an error. I have one guy, we've been debugging each others programs since college but when it comes to JS he's in the dark.
382
Script Support / Re: Menu tutorial issue
Thank you. However, the menu is not displaying the menu items. All other aspects of the menu are functioning properly. The attached image shows the output being generated.
383
Script Support / Menu tutorial issue
I followed the tutorial for creating a menu from http://wiki.spheredev.org/Making_a_Menu

As you can see from the code, I followed the "Advanced" methods. However, every time i try to run the sample program i receive the Error "font is not defined." I have included the js files with the code. Might someone be able to look them over and see if I have an error somewhere that would cause this message to appear.

TIA,
Miscreant
-The One and Only
 Accept no imitations
384
Hellos and Byes / Greetings to all
New to the forums. I have been trying to register for a while. Thanks to DaVince for temporarily correcting the problem long enough for me to sign up.

I would not call myself a newbie when it comes to programming. I was trained in VB, C++ & Pascal. Since they are  not the industry standards anymore, I have been learning other Languages. I only used JavaScript in brief little snippets on various webpages i have designed through the years. So, again while not a newbie to programming, I am still in the early stages of JavaScript.

The first games I ever designed were using QuickBasic. As the years progressed and my knowledge increased i moved to other platforms of development.

Some time back, I discovered Sphere. The interface is straight forward and easy to use. It's the JavaScript that currently stumps me in areas of development. I'm learning as I develop my first Sphere game.

It is unofficially called Zelda-esque Clone (ZeC).

In ZeC, the land of Hyrule is very much different than the original LoZ. Many centuries have passed. Mountains fall and rise, rivers divert, lakes dry up. An entire landscape can become totally unrecoginizable over hundreds and hundreds of years. The "Lost Woods" & "Lost Hills" do still exist but are not in there original locations...

Okay,  I should save the project description and information for another topic. This was just supposed to be an introduction.

Thanks again to DaVince.