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Messages - Miscreant

1
Projects / Re: Project ZeC (My Zelda-esque Clone)
things are still rather hectic & stressful but for the next few days I have access to a laptop with minisphere on it so I can do a little more creation on ZeC.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
The zip file is too large to post in the forum.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
@DaVince The project is on hold for the time being. Things are very stressful at the moment. Real life stuff... I need to move. Been packing the apartment up and trying to find another apartment without much luck so far.

I haven't decided what to do yet. Either, put ZeC on hold for a prolonged period of time or just post the whole project here for someone else to complete.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
While the map may be posted, the actual location on either the overworld or underworld map has never been revealed; so yes, actually, it is very hidden. The location is not obvious and the player must find the entrance. Shortest dungeon in the game but also the most challenging. For the item at the end is needed to reforge the Master Sword...and the OldMan at the entrance takes most of the player's items but returns everything at the end of the level.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Hidden dungeon level
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Death Mountain
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Levels...

I think I might want to do some redesign to level 8. I didn't realize it until I made the map I posted but there are a lot of water type rooms on one side of the map. I'm thinking they need to be spread out a little more.

Also, if you look around the Triforce Island level you can see that I finally created the sprites for the 2 master sword halves.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
I haven't looked at my NES game library for quite some time cause it's in a box somewhere. I know I have The Legend of Zelda, I'm pretty sure that I still own my original Zelda II as well.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
The missing map of Level 6 & a Protomap of Level 8.

I agree, though I was never a huge fan of Zelda 2.

Zelda 2 was a very different game than the Legend of Zelda. Many people either like it or don't. The implementing of experience points, magic, the fact that the items found in dungeons no longer needed to equipped to use, the fact that you now had a # of lives and 1-ups could be found in the game.

However, it did set certain standards that were later implemented into a good amount of the game series afterwards, such as the magic meter and Dark/Shadow Link.

Quote from: wikipedia.com
 In August 2008, Nintendo Power listed it as the 12th best Nintendo Entertainment System video game, describing it as a radical and refreshing departure from its predecessor

Quote from: wikipedia.com
Upon its release in North America, Zelda II became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year. The game ultimately sold 4.38 million copies worldwide, making it the fifth best selling NES game, behind the Super Mario Bros. series and the first Legend of Zelda game.

It was also very similar in style and game play to The Battle of Olympus.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
I've been trying include other classic gaming references into ZeC. The Triforce Island level was inspired by the Chalice from Adventure for the Atari 2600. Level 8 has been inspired by one of the 'aliens' from Space Invaders also for the Atari 2600. Other classic references are yet to be determind but I would like to try to include others. Either in this project or future projects that I've started to plan out on paper.

Missing Level maps will be posted a little later on...
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Basic design for level 8 is created.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Designed the 'specialty' level. Shortest level in the game but one of the most difficult because of the item it holds. Need to design a new spriteset for one of the NPCs in that level. Still trying to come up with a Protolevel for Level 8. Started to code the missing maps of the underworld. Also need to readjust some of the obstructions on a few of the underworld tiles as I discovered that in certain spots the player can walk on water.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
In the process of creating Death Mountain, I came to realize that the levels are not complete. I have created Levels 1 through 7, the dual Triforce Island level and Death Mountain. However, it seems that I skipped Level 8. Now, to design another level for a Triforce Piece... I still need to design a specialty level for a particular item that the player needs to reforge the Master Sword. I'm going back over my developement notes to see what else I may have left out.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Somehow, the mouse decided to function today. Death Mountain is in the process of being designed. Creating the individual map rooms javascript files. 33 of 60 rooms defined thus far. Largest level in the game. Second largest is the Triforce Island multi-levels with a combined total of 54 rooms. After Death Mountain is created I have to finish coding the underworld.
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Projects / Re: Project ZeC (My Zelda-esque Clone)
Also a trackball is something different than a mouse

I know. Had a logitech trackball attached to a 386pc back in the early 90's. What I'm saying is that I saw a mouse that had the option of being used as a mouse or a trackball.