My read of your other topic was that it was the Delay that wasn't working, not the QueuePersonScript
I tested each individual Triforce room currently created 10 times each. CollectTriforce() functioned each time in miniSphere. In sphere, however, the function would skip past relocating the Triforce and the player but process playing the sound and the rest of the function.
executes before the mpa gets redrawn
@Fat Cerberus The InvScroll() does use a FlipScreen() but I have no SetFrameRate in it at all. Should I?