On a more personal note: In the process of doing these scaling tests, having to bring all of the spritesets back to the ones from the original LoZ, the project is feeling less and less original. Sure, the map is different but I'm starting to feel as if the other elements that I've had planned out won't mesh well together because Zelda is 16x16, Final Fantasy is 32x32 or 32x48 (depending on the sptite used) and those are just two among some other inconsistences that are developing. Just like in writing, there is always a rough draft that comes first. Then it goes through several revisions before it might even be close to feeling as if it is complete. It would be unfair to judge based upon a first draft. Would we have ever had Star Wars if someone looked at the rough draft and said "George, this is crap?"Now, please don't get me wrong. No one here has said that about ZeC. Everyone has actually been very encouraging. I understand that I'm still learning about the pixel consistencies and the such. After all, this is first attempt with a development engine that uses tiles and sprites. I, also, understand that this topic is a learning tool and that is after all why I joined the forum, to learn more about Sphere and all it can do.
On a more personal note: In the process of doing these scaling tests, having to bring all of the spritesets back to the ones from the original LoZ, the project is feeling less and less original. Sure, the map is different but I'm starting to feel as if the other elements that I've had planned out won't mesh well together because Zelda is 16x16, Final Fantasy is 32x32 or 32x48 (depending on the sptite used) and those are just two among some other inconsistences that are developing.
One possible answer would be to use SNES Zelda graphics rather than NES have you thought of that?
Though considering how much mapping you've done this may be a bit late
Another idea would be to scale the maps and apply a filter to them something like super eagle or super 2xsai etc these filters scale and smooth graphics so they don't look so obviously scaled
Update: Triforce Positioned, Map References in the lower left. Just need to add the number of keys, coins & bombs...
A scaling filter could be good. A lot of emulators use them for nice upscaling. Something more modern like EPX/Scale2×/AdvMAME2× might be good here.