I'm looking at you stardew valley
[ ... ]if the player is occluded by the large sprite, the sprite turns invisible. I've seen this in many games and it makes sense: in an action game, if you and the enemy are behind a large tree which hides everything, you may not know if you are getting attacked or not. Now you can at least see the action unfold.
No longer deal 0 damage. The smallest amount is now 1.
Nice work. I like the semitransparency.About this:QuoteNo longer deal 0 damage. The smallest amount is now 1.I guess that means you can't "miss"? That seems rather good to me! Some games make it really frustrating to hit your opponent at all.
Yep. Also in Blockman there's a stamina meter that fills up like in Secret of Mana. So you can't spam attacks at max damage either. If you make three quick attacks, they may deal 1 to 4 damage each. At full stamina an attack can deal like 12 to 16 damage. Better equipment means better damage and faster stamina recharge.