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1
The spriteset editor is more developed now, and soon you'll soon be able to actually modify sprites. Modifying directions, frame placement and properties (e.g., frame delay), and base editing is an obvious must, but since there are plenty of external image editing tools like GIMP, Photoshop, Paint, etc, implementing a paint widget isn't going to be a priority until everything else works. Instead, you'll be able to import image files.

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Editor Development / Re: QtSphere IDE (working title) 0.2.3
Last post by Eggbertx -
I just figured it would be the perfect song to show off QSI's media player. Because.
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Engine Development / Re: miniSphere 5.2b3 (stable 5.1.3)
Last post by Fat Cerberus -
This just in!  miniSphere 5.2b3 is up and fixes more bugs and brings new features for backward compatibility testing: 1) An apiLevel field in the game manifest for targeting a specific version of the API, and 2) --retro command-line option for SpheRun that makes the engine emulate the targeted API level (anything newer is disabled).
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Editor Development / Re: QtSphere IDE (working title) 0.2.3
Last post by Fat Cerberus -
No, I got that, I'm just trying to figure out what the significance of using that song in particular is.  Unless it's just because it's a really goofy song?  I'm confused.
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Editor Development / Re: QtSphere IDE (working title) 0.2.3
Last post by Eggbertx -
And of course, you use that song as a test. :smile:
Of course!

...wait, what'd I miss?
The song my IDE is playing in the screenshot I posted, The Ballad of Bilbo Baggins
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Editor Development / Re: QtSphere IDE (working title) 0.2.3
Last post by Fat Cerberus -
And of course, you use that song as a test. :smile:

...wait, what'd I miss?
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Editor Development / Re: QtSphere IDE (working title) 0.2.3
Last post by DaVince -
And of course, you use that song as a test. :smile:
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Engine Development / Re: miniSphere 5.2b2 (stable 5.1.3)
Last post by Fat Cerberus -
Found a bug in beta 2: Calling MapEngine() or FlipScreen() from the event loop will cause the engine to crash on exit. :disappointed:

I have an idea of the cause already; fix will be in either beta 3 or 5.2.0 final, whichever comes first.
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Engine Development / Re: miniSphere 5.2b2 (stable 5.1.3)
Last post by Fat Cerberus -
miniSphere 5.2 beta 2 is now available with more bug fixes and optimizations, better Sphere v1/v2 interop (including tweaks to how FlipScreen is handled in v2 code), support for all Sphere v1 surface blend modes and the ability to use Z.deflate and Z.inflate in Cell.
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Editor Development / Re: QtSphere IDE (working title) 0.2.3
Last post by Eggbertx -
Well I could be working on proper spriteset functionality, but never mind that, QSI plays audio files now!