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Messages - Eggbertx

331
Engine Development / Re: minisphere 2.1.6
If that's the case, it might be easier to just use SDL or something. I'll look into working with one of the other cross-platform engines, or just making my own and using some code from them as reference. But I'm already working on a non-Sphere related project, so that may or may not happen. (shameless plug)
Heck, since it's developed by Google anyway, can is compatible with Linux, OS X, Windows, Android, and iOS and it can link other non-Go libraries like SDL and GTK, I wonder how feasable a Sphere engine written in Go would be...
332
Engine Development / Re: minisphere 2.1.6
So since Oracle either stopped or will stop working on the applet system (though thanks to Oracle's crap security, it was pretty much dead in the water a while ago) JavaSphere is a no go there, and since doing JavaSphere from scratch would be effectively reinventing the wheel, do you think it would be at all possible to port miniSphere to Android? Looking around, it doesn't look like it should be too difficult to compile Allegro stuff for Android. I'm not familiar with Allegro (I've mostly just used SDL in the past), but I'll see what I can do. Keyboard stuff might be a bit tricky, if impossible, but mouse stuff could possibly be converted to swiping and touching. So while there might be a lot of Sphere games that either won't work at all, or will have to be heavily modified for Android, I still think it could be pretty cool.
333
Engine Development / Re: minisphere 2.1.6
Oh, alright. It was more a matter of convenience. I have Audacity, so converting oggs is no problem, and I have timidity installed, so I can just use a soundfont to render a midi file as an ogg.
334
Engine Development / Re: minisphere 2.1.6
This may have already been addressed, but have there been any plans to add mp3 and/or midi support? I have it in Linux, fully updated as of yesterday.
335
Sweet! I had no trouble getting 1.5 and 1.6 running via WINE, but I'd rather run natively. I don't remember if I ever tried TurboSphere though.
336
Alright, so the standard is miniSphere then? I'm not sure if this was covered in its thread, but is it cross-platform?
337
I used to dislike the fact that there were multiple forks of the original engine, but now I don't think it's such a bad idea. Originally, there was just one Sphere, the main engine, from its origin to its stagnation at v1.5. Now there's TurboSphere, miniSphere, Sphere 2.0, the beta of Sphere 1.6 (which from what I understand has ceased development?), Sphere SFML, and at one point, JavaSphere and web-sphere.

So it seems now that rather than Sphere being one engine, it has turned into a standard. Like HTML, with multiple browsers and their goal at being compatible via different methods.
What do you guys think?
338
Engine Development / Re: minisphere 1.7.4
How do I send text to the console?
339
I have a suggestion for Sphere Studio. With the exception of searching through multiple files, replace the "Find and Replace" box with something that appears in the bottom of the text editing area, like Sublime Text, that allows you to search for text as you type, and has fields and buttons for finding and/or replacing text.
340
Not a major issue, but I just noticed that if you close all of the sub-windows and press the close button in the upper right, it throws a details/continue/quit error.
341
Yay, the game path setting finally works!
342
Dammit, putting it in ~\Documents\Sphere Studio\Projects still triggers the error
343
So now that you have it fixed in the repo, how long will it be before it's released?
344
Eh, I hate hacky fixes, but if that's currently the only way to get it working, I guess I'll go with that.

Is that what you've been doing? Putting your game folder there?
345
http://pastebin.com/QYbWi4zs
Here's an output of ls -R games