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Topic: The Screenshot Thread (Read 31983 times) previous topic - next topic

Re: The Screenshot Thread
Reply #30
Built-in? No. A script I wrote that works with it? Yes.

The main reason I used the Majestic was because I don't see why I would use the default map engine when most all of its features wouldn't be used here, and the Majestic has a very open interface for this kind of thing.

Re: The Screenshot Thread
Reply #31
Thanks to Radnen for the help!
Now our hero has illuminating goggles to help seek evidence in the crime scene. Makes you wonder why can't he just turn on the lights lol.

Re: The Screenshot Thread
Reply #32
Wow... it really has an atmosphere  :)

Re: The Screenshot Thread
Reply #33

Wow... it really has an atmosphere  :)


I've seen that word being used many times, but I'm not sure what it really means, other than its literary meaning ( the ozone layer and so on ).

  • Radnen
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Re: The Screenshot Thread
Reply #34

I've seen that word being used many times, but I'm not sure what it really means, other than its literary meaning ( the ozone layer and so on ).


For games, it's like the environment. The general feeling of the spaces: dark and moody, bright and happy, whimsical, realistic vs cartoon, etc. I think your game has a warm and mysterious atmosphere, due to warm colors (orange tints) and dark shadows.
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

Sphere-sfml here
Sphere Studio editor here

Re: The Screenshot Thread
Reply #35
Umm yeah ^^ I meant definitely something positive with that :)

Re: The Screenshot Thread
Reply #36
Yes, the feels. Your game looks like it will evoke feelings from its locations. A definite positive point! To me it looks brooding and mysterious, uneasily welcoming.

Keep up the excellent work!

  • Fat Cerberus
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Re: The Screenshot Thread
Reply #37

Yes, the feels.


Yes. All the feels. ALL OF THEM.

...

Okay, yeah, that was terrible.  Given my screen name though, it seemed obligatory. :o)
  • Last Edit: May 08, 2013, 06:25:33 pm by Lord English
miniSphere 5.0b4 (stable: 4.8.8) - Cell compiler - SSj debugger - thread | on GitHub
For the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

  • Radnen
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Re: The Screenshot Thread
Reply #38
And so, I exchange one project for another...
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

Sphere-sfml here
Sphere Studio editor here

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Re: The Screenshot Thread
Reply #39

And so, I exchange one project for another...


A wild Blockman appears!

  • Fat Cerberus
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Re: The Screenshot Thread
Reply #40
Spectacles is finally starting to look like a game... ;D
miniSphere 5.0b4 (stable: 4.8.8) - Cell compiler - SSj debugger - thread | on GitHub
For the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

Re: The Screenshot Thread
Reply #41
That Name-Health bar looks really nice! :D


Re: The Screenshot Thread
Reply #42
Side Project: A Nordic-themed RPG

Is the forest layout good enough? And yes, it's the default map editor.

Re: The Screenshot Thread
Reply #43
It's an interesting art style... I am curious what technique you used to draw those trees.
But the contrast is a bit too strong in my opinion. The dark parts are almost black, which is a pain for the eyes especially at the grass pattern.

  • DaVince
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Re: The Screenshot Thread
Reply #44
The distinction between the walkable grass area and the trees is also not defined enough, I think.

By the way, I haven't been commenting here much, but... So many Sphere projects all of a sudden! It all looks great. :)