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91
Projects / Re: Project Zelda [MiniSphere 5 Beta]
Last post by Rukiri -
Ooh, another Zelda project, huh? Can I ask, what generation of Zelda are you basing this on? Or is it a little more generic and combining the general 2D top-down Zelda style in general?

Link to the past.
92
Projects / Re: Project Zelda [MiniSphere 5 Beta]
Last post by DaVince -
Ooh, another Zelda project, huh? Can I ask, what generation of Zelda are you basing this on? Or is it a little more generic and combining the general 2D top-down Zelda style in general?
93
Projects / Re: Project Zelda [MiniSphere 5 Beta]
Last post by Rukiri -
So, using miniSphere, v2 api? Any chance I can persuade you to use some of my new scripts? (MapEngine, Sprite Engine and HUDSystem)

I know they're not 100% ready but they're pretty close and having someone else use them would help them get polished.
Sure :)
94
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Modified CollectTriforce() into a CollectItem() for use in the dungeon level item rooms. Also, adapted the collection image from the spriteset to holding the item up with one hand because I really didn't like the pose from the Original LoZ.
95
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
The tile movement was very problematic with ZeC. I did like the way that it was functioning though on a tile basis, so rather than abolish the code, I have it stored in a seperate script to implement into future projects.
96
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Rhuan -
It was based off of tile movement. A good portion of my x,y put you on the other side of a door at mid tile points. Especially in the dungeon levels where the north & south doors take up 2 tiles & the entry point is between those 2 tiles.
You could do 4 directions without doing tile movement - tile movement in an action rpg would be problematic anyway.
97
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
It was based off of tile movement. A good portion of my x,y put you on the other side of a door at mid tile points. Especially in the dungeon levels where the north & south doors take up 2 tiles & the entry point is between those 2 tiles.
98
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Rhuan -
You shouldn't have needed to move everything - what was your movement script?
99
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
I did all that, had a nice movement set. Broke functionality for the raft & ladder functions. Threw off all coordinates in dungeons (north & south doors were fine, east & west couldn't align the player to walk through them without redefining all x, y's). Never even attempted to try it in miniSphere due to the raft & ladder (2 very main functions) being broken. Set it back the way it was for the time being. I'll attempt other movement systems at some point. Eliminating diagonal movement is really just me being particular and doesn't really affect how the game is played.
100
Projects / Re: Project Zelda [MiniSphere 5 Beta]
Last post by Rhuan -
That's a pretty hefty typo...
Fixed...