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91
@SilicateWielder welcome to spheredev/spherical. Recently there's been more conversation on the discord channel: https://discord.gg/F49sVP But the forum is still good for conversations we want to last. Sorry to hear you've had problems joining.


As for 3d; I think proper 3d support could come in miniSphere 6....

TBH all we need is an ability to draw shapes that have z coordinates, most of the hooks are there just a bit of internal plumbing missing.

After that we'd want a method for loading some common 3d formats - wouldn't be too hard to write some loading scripts I assume.

We may run into performance issues at that point if we tried to do anything too big with 3d stuff but I dunno - miniSphere with chakra is pretty fast but we're currently locked to being single threaded.
92
Engine Development / Re: miniSphere 5.0b4 (stable: 4.8.8)
Last post by Fat Cerberus -
I'm hoping to have the release ready by Halloween, but I'm not sure how feasible that is just yet.  There are a few showstoppers that may or may not be easy to fix:
https://github.com/fatcerberus/minisphere/issues?q=is%3Aissue+is%3Aopen+label%3Ashowstopper

So we'll see what happens.
93
Welcome to the community! While miniSphere does have some 3D functionality, there isn't really enough of it to create a fully functional game without a lot of effort on the developer's part, but if you just want to create 2D (or predominantly 2D) games, it's a great engine and it's cross-platform too, more so than 1.x.
94
Engine Development / Re: miniSphere 5.0b4 (stable: 4.8.8)
Last post by Eggbertx -
Do you have an ETA on a stable 5.0 release? I'm not complaining, I just haven't been updating the AUR package. I'm pretty sure I'm the only person who actually uses it, but I don't want to update to a potentially unstable release, and I don't feel like creating a second AUR package for unstable builds.
95
Hi, I've been using Sphere 1.5 for about three to four years now, originally finding it when I was struggling to write functional game code in Python. I have tried joining before but now that the registration page finally works correctly I've finally been able to get that activation email.

Anyway, I enjoy writing games, and find programming subjects like AI, and 3D rendering, lately I've also been getting into Neural networks but my insufficient knowledge of algebra makes learning how to create neural networks difficult.

Anyway, it's nice to finally be able to join this forum, I'm hoping to further my skills here and possibly even be able to help others while I'm here as well.
96
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
Levels...

I think I might want to do some redesign to level 8. I didn't realize it until I made the map I posted but there are a lot of water type rooms on one side of the map. I'm thinking they need to be spread out a little more.

Also, if you look around the Triforce Island level you can see that I finally created the sprites for the 2 master sword halves.
97
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
I haven't looked at my NES game library for quite some time cause it's in a box somewhere. I know I have The Legend of Zelda, I'm pretty sure that I still own my original Zelda II as well.
98
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Fat Cerberus -
I love Zelda II.  Something about the atmosphere of the dungeons and towns always draws me in.  It's also unlike any other game in the series so the experience always feels fresh no matter how many times I go back to it.
99
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Miscreant -
The missing map of Level 6 & a Protomap of Level 8.

I agree, though I was never a huge fan of Zelda 2.

Zelda 2 was a very different game than the Legend of Zelda. Many people either like it or don't. The implementing of experience points, magic, the fact that the items found in dungeons no longer needed to equipped to use, the fact that you now had a # of lives and 1-ups could be found in the game.

However, it did set certain standards that were later implemented into a good amount of the game series afterwards, such as the magic meter and Dark/Shadow Link.

Quote from: wikipedia.com
 In August 2008, Nintendo Power listed it as the 12th best Nintendo Entertainment System video game, describing it as a radical and refreshing departure from its predecessor

Quote from: wikipedia.com
Upon its release in North America, Zelda II became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year. The game ultimately sold 4.38 million copies worldwide, making it the fifth best selling NES game, behind the Super Mario Bros. series and the first Legend of Zelda game.

It was also very similar in style and game play to The Battle of Olympus.
100
Projects / Re: Project ZeC (My Zelda-esque Clone)
Last post by Eggbertx -
I agree, though I was never a huge fan of Zelda 2.