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Messages - Defiant

16
Engine Development / Re: minisphere 1.0.6
Brain fart, I thought there was a link on Github for the pre-compiled version of it, I remember downloading the source, but never tried to compile it, my bad. So yea, only actually downloaded it from the Google drive on a couple separate instances and same thing.
17
Engine Development / Re: minisphere 1.0.6
I've tried downloading from both Git-hub and the google drive links, both throw that error.
18
Engine Development / Re: minisphere 1.0.6
So I downloaded miniSphere the other day, and maybe I'm a little dunce, but does this work on XP? I keep getting an error saying it's not a vaild Win32 application, is there something I'm missing?
19
Site Comments / Re: Site Errors
I've had a few issues with the wiki part of the site, for some reason it doesn't want to load up any of the pages, I just figured it doesn't exist any more and I doubt anyone really uses it to notice. I normally used it for the functions api.
20
Game Development / Re: Traders!
@NEO those are basically ripped off the original tiles and have been brutally scaled and rescaled over the course of the project. It's been on the to-do for some time for the game. I'm just not much of a pixel artist and haven't really found (or looked) anything that serves as a suitable replacement. In due time.
21
Game Development / Re: Traders!
I should note however that it doesn't handle disconnects/re-connects, but it properly (as far as I can test it!) handles information flowing from clients to server and back through again.
22
Game Development / Traders!
It's basically Catan, but meant for a bit of LAN play. I'm not including the rules to the game. It's got a bit of a steep curve to understand the game (not the mechanics of Catan, but my system), so it can be a bit of a turn off. I mainly built this to see if I could do this. It's fully networked.
One player sets up the server, it spits out the IP of the server and the other players link to it using that IP. The server doesn't act as a client, so the player hosting the server also needs to run the client portion as well.
Passwords are not required, but are kept on the server end for future play. For the most part it's laid out fairly simple, just follow the help text located to the left of the dice. I'll try and answer any questions, for now, I'm not planning to immediately continue development on this, however, it is complete and workable. (Although it might have bugs!).

Download -> here!

Screenshots! (Attached)
23
Map/Tileset Support / Re: SetTile() bug?
Thanks, that worked!
24
Map/Tileset Support / SetTile() bug?
OR maybe I'm just using it incorrectly?

It's setting it to the correct position on the map with the correct tile I specify, but the tile isn't placed on the correct layer.

Basically I'm adding in stuff to go above the player (so the player is hidden underneath what I'm putting there).

The picture below explains it better, the grate on the floor should appear above the player like that caution block that is already.

(I have three layers on my map, base, level & above. Player is set on level. )
Code: (javascript) [Select]
SetTile(23,22,"Above",51);
25
Sphere General / Re: Can Sphere games connect to servers?
You can create a "server" in sphere and have the other users connect to it using sockets.

I believe there is ways using MySQL, but I believe that was a hacked in feature by someone.
26
Game Development / Re: The Screenshot Thread
@DaVince
There's a lot missing still. The map is absurdly huge for testing purposes. A lot of things aren't outlined and the graphics are not complete and lots of finicky-ing are yet to be done.
27
Game Development / Re: The Screenshot Thread
@Radnen
Its from Settlers of Catan. Ever since Asobrain closed registration to their knockoff (Xplorers), Me and some friends love the game and wanted a means to play where we don't have to join up and be in the same room, thus this is born.

@Angry_Pirate
Just by doing offsets really, once you have the tiles and their dimensions, it isn't overly difficult. the left column is down, the right column in up. A little tinkering and it is fairly simple.
28
Game Development / Re: The Screenshot Thread


Just something I've been messing around with.
29
Game Development / Re: The Screenshot Thread
@Vakinox
The new graphics look great!
30
Is the image editor complete? I was going to sift through the topic but then I got a little lazy. Anyway, I can't seem to zoom in/out  on an image. Interesting to note is that zooming in/out works in the map editor. So I'm not too sure what the issue is.