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Messages - Miscreant

301
Projects / Re: Project ZeC (My Zelda-esque Clone)
When I started it... going from the dock to the whirlpool, then panning to the island whirlpool would function correctly until i tried "exit" the whirlpool. No input attached, person doesn't exit, etc... when I finally got that to be correct, I said to myself okay, now just do the process backwards... nope. A whole new array of issues sprang up. I finally got it down to 4 lines of code in the map. 2 to enter the whirlpool & 2 to exit, there are some redundencies in the code that i need to eliminate though but after all the time spent already. I'm taking a break from it to write the Hyrulian war journal entries. Also, fixing text box widths & heights
302
Projects / Re: Project ZeC (My Zelda-esque Clone)
Whirlpools and warps... gorram it! I have no idea the total time spent trying to get this functionality to correctly process from both sides of the whirlpool...
303
Projects / Re: Project ZeC (My Zelda-esque Clone)
How about expanding the desert area while still leaving the mountain area next to it somehow? The mountain area looks neat but the desert does feel too small to be able to get lost in a little (isn't it only like 5 screens?). Especially with the big rock in the middle, though perhaps you weren't going for a feeling of slightly getting lost, I dunno.

If compared to the original LoZ map (https://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs/12694?raw=1) the desert was only 5 tiles laid out in a different pattern. The 2 new revisions to the map are:
 
1. The enclosed mountain region is all desert now (That big rock has its own part to fulfill in the outcome of Hyrule.)

2. The obvious mountain watery pass that seperates Western and Eastern Hyrule.

Quote from: DaVince
Also, awesome progress. I like the pixel art in the inventory.

I can take no credit for the pixel art. They came from LunarSignals@OGA.

(https://opengameart.org/users/lunarsignals)
304
Projects / Re: Project ZeC (My Zelda-esque Clone)
Major map revisions done...
305
Projects / Re: Project ZeC (My Zelda-esque Clone)
Attempting to create my first animation... A whirlpool.
306
Projects / Re: Project ZeC (My Zelda-esque Clone)
I really can't get over how much my inventory progressed.
307
Projects / Re: Project ZeC (My Zelda-esque Clone)
First of the ProtoLevels
308
Projects / Re: Project ZeC (My Zelda-esque Clone)
And that's just the Overworld. None have seen anything pertaining to the underworld yet...

On a side note: Still trying to decide whether or not i want to leave the enclosed mountain area in the center the way it is or turn it into a desert area like the western part of it. Geographically, it would probably be a desert region being closed off by mountains.
309
Projects / Re: Project ZeC (My Zelda-esque Clone)
Also creating some ProtoLevels...
310
Projects / Re: Project ZeC (My Zelda-esque Clone)
Been doing some redesign to segments of the overworld. Not quite complete.

Edit: The map section with the 9 different colored Armos was my test area for them. I need to edit it back to a single color. The different colors represent different speeds they move at. The first original redish is the slowest. The Goldish one is the fastest.
311
Sphere General / Re: Surfaces
That will be useful when I code the map function in dungeon levels.
312
Sphere General / Re: Surfaces
So much more professional looking than what I originally created with Gimp. Much appreciated @Rhuan
313
Sphere General / Re: Surfaces
That should help me get started with the surfaces. The Original overworld map for ZeC I made using Gimp has alot of erronious data to it. I thought maybe I'd try @DaVince 's suggestion to try to eliminate the errors. Now, I have a clear description of how to begin.
314
Sphere General / Surfaces
Quote from: DaVince
you can create a little Sphere game that draws the whole map to a Surface object, and then save that Surface out to an image file.

Any good tutorials for using surfaces with sphere 1.5?
315
Script Support / Re: GetVersion Question
The vid card is actually in the 8500 series but even that is like 10 years old...

There must be some way to accomplish this.

Too much to think about right now...

For now, back to Sphere 1.5...