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Fat Cerberus
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miniSphere Developer
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given: 18 / received: 72
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Male Male
Rahway, NJ, USA
Date Registered:
April 08, 2013, 10:56:56 am
Last Active:
Today at 12:35:13 pm
Local Time:
October 17, 2017, 12:47:43 pm

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miniSphere 5.0b4 (stable: 4.8.8) - Cell compiler - SSj debugger - thread | on GitHub
For the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

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Recent Posts

Message Board Subject Date
I'm hoping to have the release ready by Halloween, but I'm not sure how feasible that is just yet.  There are a few showstopp... Engine Development Re: miniSphere 5.0b4 ... Today at 12:20:18 pm
I love Zelda II.  Something about the atmosphere of the dungeons and towns always draws me in.  It's also unlike any other ga... Projects Re: Project ZeC (My Z... October 14, 2017, 11:12:39 pm
It's generally pretty easy to find $10-$15 mice in my experience.  Also a trackball is something different than a mouse and I... Projects Re: Project ZeC (My Z... October 12, 2017, 09:11:43 am
Not surprising, the Zelda II overworld graphics were obviously drawn to be very abstract, like looking at a paper map (I ment... Projects Re: Project ZeC (My Z... October 10, 2017, 11:04:43 pm
I kind of like the unmoving water, having no movement at all gives the overworld a feeling of looking at an actual map, with ... Sphere Support Re: Player Movement S... October 10, 2017, 07:18:46 pm
Link's Awakening to this day is my favorite Zelda game.  I have it on my 3DS and I play through the whole game at least once ... Sphere Support Re: Player Movement S... October 10, 2017, 10:07:23 am
Forgot to mention - because files were renamed, I strongly recommend uninstalling any previous version of miniSphere before i... Engine Development Re: miniSphere 5.0b4 ... October 09, 2017, 09:57:41 am
5.0b4 is out now! The entire Sphere Runtime has been completely overhauled and brought some breaking changes with it (althou... Engine Development Re: miniSphere 5.0b3 ... October 09, 2017, 01:44:28 am
miniSphere 5 beta 4 is on its way, it's just that I keep hitting really bad bugs that I have to fix.  Also I'm a refactoring ... Engine Development Re: miniSphere 5.0b3 ... October 07, 2017, 11:04:39 am
Yes, that will produce an error.  You are effectively doing: Code: (javascript) [Select]var tn = GetTileName(undefined); Projects Re: Project ZeC (My Z... October 05, 2017, 09:22:08 pm

Recent Topics

Subject Board Date
mp3 SoundStream demo:... Projects September 17, 2017, 01:28:20 am
What is SFXR? Sphere General May 23, 2017, 12:18:47 pm
RPG battle system bal... Game Development March 19, 2017, 12:44:26 pm
Cellscript for Sphere... Sphere General January 29, 2017, 10:34:59 am
Sphere 1.x error beha... Engine Development December 03, 2016, 11:15:08 am
Oozaru: Sphere for th... Engine Development November 07, 2016, 03:35:53 pm
Future of Sphere: Sph... Sphere General November 07, 2016, 09:59:16 am
I just built myself a... Off-Topic Discussions September 08, 2016, 03:25:31 am
Sphere v2 API discussion Sphere General August 04, 2016, 03:04:42 am
So I just finished Ki... Off-Topic Discussions June 30, 2016, 12:55:18 am

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