Skip to main content

News

Topic: bitDungeon (Read 3944 times) previous topic - next topic

0 Members and 1 Guest are viewing this topic.
bitDungeon
Has anyone here played this game? It's on Android and iOS. I had the fortune of meeting the company that developed the games' main artist(who also codes some things). He had a very interesting tale to tell. If any of you have played it, I was curious what you think of it?

[EDIT][EDIT]
Linky

The uh..company logo is a little odd and not safe for work.  ???
  • Last Edit: October 18, 2013, 01:35:43 pm by kelcharge

  • N E O
  • [*][*][*][*][*]
  • Administrator
  • Senior Administrator
Re: bitDungeon
Reply #1
I'm more interested in the story this artist would happen to have. I know forum oldie Musashi (who apparently hasn't re-registered yet after I put up these new forums) worked for a mobile games company as an artist and up until he left he was always telling me some interesting stories himself.

  • Fat Cerberus
  • [*][*][*][*][*]
  • Global Moderator
  • Sphere Developer
Re: bitDungeon
Reply #2

The uh..company logo is a little odd.  ???


Yeah, just as a heads-up to everyone else, that logo probably wouldn't be considered work-safe.
neoSphere 5.9.2 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

Re: bitDungeon
Reply #3
@Neo: It was good to hear it "from the horses mouth" so-to-speak. As an artist he worked for EA for a while although I forget now which projects (Guitar Hero was one of them). Mainly he was trying to get the point across that work for artists is really up and down. He would have a job for 4 months and the project would end and then he would have to find something else. Very interesting insight from inside the industry.

@Lord English: I probably should have mentioned that.

  • DaVince
  • [*][*][*][*][*]
  • Administrator
  • Used Sphere for, like, half my life
Re: bitDungeon
Reply #4
If it helps anyone, Musashi maintains a blog on his games' development and sometimes posts some stuff about game design and interesting discussion points. See here. http://www.itsmadscience.com/