Message |
Board |
Subject |
Date |
regarding the function() wrapper in node: that is NativeModule only. Actual modules are loaded like I do it: using a new cont... |
Engine Development |
Re: minisphere 3.1.2 |
May 21, 2016, 06:44:12 am |
Quote from: Lord English on May 18, 2016, 04:32:48 pmAt some point I may need to replace Duktape, though. In my experiments ... |
Engine Development |
Re: minisphere 3.1.2 |
May 19, 2016, 02:29:51 pm |
Hmmm.So you will be adding a large bunch of globals? Make sure they are all classes and start with capitals.Could you give me... |
Engine Development |
Re: minisphere 3.1.2 |
May 15, 2016, 10:29:47 am |
So what are you going to do? You don't actually mention that.My engine just always loads the audio and graphics stuff. You ju... |
Engine Development |
Re: minisphere 3.1.2 |
May 15, 2016, 09:01:10 am |
Just don't release so often then. Also, if you give someone a game, pack it with the version of minisphere you tested it with... |
Engine Development |
Re: minisphere 3.1.1 |
May 10, 2016, 03:37:12 pm |
You could just document when you add or deprecate a function/value/class/whatever.I suggest you use SemVer: breaking changes ... |
Engine Development |
Re: minisphere 3.1.1 |
May 10, 2016, 10:34:53 am |
Alright, called it spherepm. I decided to keep it simple for now and just have a JSON file in a repo as catalog. Then to publ... |
Engine Development |
Re: Delphinus: my eng... |
May 08, 2016, 04:12:26 pm |
So the code is now on GitHub: https://github.com/joskuijpers/delphinusI wanted to call the package manager 'Sphere Package Ma... |
Engine Development |
Re: Delphinus: my eng... |
May 08, 2016, 07:57:36 am |
Nooo why are you going with ~/ an #/ now |
Engine Development |
Re: Sphere 2.0 API: S... |
May 08, 2016, 07:25:30 am |
Good think I had Linear Algebra |
Engine Development |
Re: Delphinus: my eng... |
May 07, 2016, 06:36:02 pm |