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Messages - FBnil

16
Editor Development / Re: Radnen's Sphere Studio v1.2.0
hey nice! downloading later (I am on my break, but supposed to be working)
17
Hellos and Byes / Re: Hi! :D
Hi Sprite.
When you outline your story, you will need some sprites too. Have you thought about the sizes? 16x32, 32x32 or 32x64? You will also need tiles to define your work. Making them is a tricky business, you can better download tilesets and change them than create them from scratch.
Do you think about RPG style, or just a nice background and then moving your images across? With some text and emoticons? 

Tell us more!
18
Engine Development / Re: minisphere 2.1.6
.. nice...

I managed to finally compile minisphere, but only after using http://download.gna.org/allegro/allegro-unstable/5.1.13/  (but I also removed all allegro libs from my debian, breaking allegro games, then make installed the new version)
I noticed that --game is not an option anymore, and I couldn't see why in the git log's, so I assume it is a bug?

Code: [Select]
fbnil@convoy$ strings msphere.20150610 |grep ^-- |sort >a ; strings msphere|grep ^-- |sort >b;diff a b
0a1
> --debug
3d3
< --game
6c6,7
< --windowed
---
> --version
> --window

fbnil@convoy$ comm a b
        --debug
                --frameskip
                --fullscreen
--game
                --log-level
                --no-throttle
        --version
        --window
--windowed
19
Engine Development / Re: minisphere 2.1.6
# You can run 2 things like this:
$ xterm -title "This is a terminal1" -r -selbg blue -e "/script/or/program/run"  &
$ xterm -title "This is a terminal2" -e "vi" &
# The wait statement waits for all the child processes...
$ wait
# now do some cleanup...
echo "cleaning up"...
20
Engine Development / Re: minisphere 2.1.6
Well there are some IDE's that have some of the VC properties:

https://en.wikipedia.org/wiki/Code%3A%3ABlocks
https://en.wikipedia.org/wiki/Eclipse_%28software%29
https://en.wikipedia.org/wiki/Qt_Creator

I found Eclipse slow (java based) although some of my colleagues praise it so much its religous, Codeblocks very fast (runs on the OpenPandora) and complete (but not the stable release, that one is 2 years old, you really want the rc1 from a month ago). And Not sure what happened to Qt Creator, it seems like gone, but was very good a few years ago.

I am curious about http://anjuta.org/ so I'm going to give it a spin.
Never tried this one, but it looks also like something you would want to try:
https://www.kdevelop.org/sites/kdevelop.org/files/photos/Kdevelop_cpp_codetooltip.png

I actually use Notepad++ under wine. Gives me all I need.
21
Engine Development / Re: minisphere 2.1.6
Yes, that would certainly help a lot. You have time until Allegro 5.x hits Ubuntu (at least, your unstable version with the code you need to get it compiled/running).
Also: Documentation documentation documentation.
From using it as node.js (sphere was a crappy node.js, but I could serve webpages)... hmm.. maybe not this one...
to debugger (good work getting it working!)
to using it like image magick (I have some turtle code I think lost it) read png, add text, write to jpg things. Read file, parse data, create graph...
to well... a game making software.
Bundle it with some small default examples (from pianola to slideshow, an rpg, a sidescroller, things like that)

I still need to get into the code to add the things I miss (like changing the spriteset directions labels to "swap" graphics) and test out if I finally can access the spriteset image to mix it (overlay different hair (processed through a color matrix) and such to generate spritesets on the fly).

oh boy oh boy... very good news...
22
Sphere General / Re: Future of Sphere: Sphere Debugger
 ;D
23
Engine Development / Re: minisphere 2.1.6
I would like a break command in the code to set a breakpoint. If the break command can have an identifier, to know which one breaked....
24
Engine Development / Re: minisphere 2.1.6
When running for the second time I get

Code: [Select]
-- Allowing GCC/Clang to use SSE instructions
S3TC locking disabled. You will not be able to load/save pre-compressed textures with OpenGL.
-- Could NOT find OPENSL (missing:  OPENSL_INCLUDE_DIR OPENSL_LIBRARY)
-- Configuring done
-- Generating done
-- Build files have been written to: /home/fbnil/MiniSphere/allegro5/Build

But I do not remember requiring that last time. Do you mean editing AllegroFindFFMPEG.cmake there remove FFMPEG... and... yes... now it compiles, and I can make install. hmm... did not recall this. Same error in minisphere though. Will check tomorrow, last time, I had to purge the previous Allegro version before it started working (too late now, need Zzzz)
25
Engine Development / Re: minisphere 2.1.6
Wow, quick, yes git clone https://github.com/liballeg/allegro5.git
has a 5.1.12.0 tag...

Sorry for asking, in another thread I stated:
Quote
Allegro "make" only plays nice if I disable FFMPEG and CG

.... but I can not remember how I did that (and it is not in my howto.txt I always write what I do...)
26
Engine Development / Re: minisphere 2.1.6
git tag just shows 5.1.11 (from git clone git://git.code.sf.net/p/alleg/allegro) will wait for 5.1.12 because my HEAD is not compiling at the moment.
27
Off-Topic Discussions / Spherical mentioned on xkcd
http://xkcd.com/1625/

hey.. it SAYS spherical.... :P
28
Engine Development / Re: minisphere 2.1.6
On older systems, there are many other game makers... go for gold. When the time comes, compile for 128-bit.
Before you tag and go to 3, can you take a tiny look at Linux? My latest succesful build was Nov 29. And

Code: [Select]
obj/msphere/main.o: In function `main':
main.c:(.text+0x3ce): undefined reference to `al_set_new_window_title'
obj/msphere/main.o: In function `on_duk_fatal':
main.c:(.text+0x1e32): undefined reference to `al_set_clipboard_text'
collect2: error: ld returned 1 exit status
scons: *** [obj/msphere/msphere] Error 1
scons: building terminated because of errors.
29
Sphere General / Re: Future of Sphere: Sphere Debugger
so... my hair won't go shiny yellow when I use SSJ?

By chance, do you know about the DBZ abridged series? (using the original footage, storyline gets scrambled up. super funny)
30
@Mooch: Ok, this is the most simple I can make it.
So you have a tileset. I gave some tiles names. These represent terrain. so water, grass, pavement, etc. you can change the spriteset to reflect a new terrain, like high grass on your feet, or swimming, climbing, walking slower when on mud, etc. (the function to do that, however, is empty). Give me some spritesets that have this feature and Ill give you a proper demogame.

Then, you have that non-visible toplayer which has area names. As the area is not the same as terrain, these do not need to change together.

note: The names of the tiles can be changed ONLY if you have a map with embedded tileset (create a new map, embed the tileset, edit the names, save, close the map, open the map, then export the tileset.... to change the names for the current map with external tileset...)

note2: try walking off the map. the game crashes: make sure to make SetRenderScript() empty if you allow such thing.

note 3: make that top layer visible to see the regions/areas

note4: rightclick on the tiles overview to edit their properties, like obstruction, rotation/animation and name/label.

Also, maybe you like other examples:
http://members.chello.nl/n.castillox/chibitutorials/index.html

if there is something that is not clear, or you have other questions, do not be afraid to ask.