Project ZeldaEngine: miniSphere ||
Dev: Rukiri || Anyone can chip in :)
V.0.10 (hope to be done by Sunday)
Features:
8-dir Movement
Tile-Movement (2x2 by default)
Hud (only thing functional is the Hearts in this version)
Each heart has an HP of 4 with a max hp of 80 however the max hp for each heart can be anything you want.
V.0.15
Features:
A.I (Chase feature only at this time)
Blue enemies can only see by a line of sight - attack by sword
Green enemies can only see by line of sight - shoot arrows
Gold enemies can see by a limited range - attack by sword
V.0.20
Features:
Items Menu
Save/Continue (can now create a save file and name it!)
V.0.25
Features:
Link can now attack by sword
Sword can now shoot projectiles if all hearts are full
Link can now pickup items!
Chests
Dungeon Chests
Enemies will now do damage to Link, WATCH OUT - Navi 1998
Bombs
Arrows
V.0.50
This version is mainly a bug fix release as most if not all major features for Zelda games should be complete by now.
V.1.0
This version is the final release with most if not all bugs ironed out
Will update with screenshots hopefully soon :)
I like Zelda projects. This and ZeC are basically my jam!
So, using miniSphere, v2 api? Any chance I can persuade you to use some of my new scripts? (MapEngine, Sprite Engine and HUDSystem)
I know they're not 100% ready but they're pretty close and having someone else use them would help them get polished.
So, using miniSphere, v2 api? Any chance I can persuade you to sue some of my new scripts? (MapEngine, Sprite Engine and HUDSystem)
I know they're not 100% ready but they're pretty close and having someone else use them would help them get polished.
That's a pretty hefty typo...
That's a pretty hefty typo...
Fixed...
So, using miniSphere, v2 api? Any chance I can persuade you to use some of my new scripts? (MapEngine, Sprite Engine and HUDSystem)
I know they're not 100% ready but they're pretty close and having someone else use them would help them get polished.
Sure :)
Ooh, another Zelda project, huh? Can I ask, what generation of Zelda are you basing this on? Or is it a little more generic and combining the general 2D top-down Zelda style in general?
Ooh, another Zelda project, huh? Can I ask, what generation of Zelda are you basing this on? Or is it a little more generic and combining the general 2D top-down Zelda style in general?
Link to the past.