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Topic: QtSphere IDE (working title) 0.2.3 (Read 8411 times) previous topic - next topic

Re: QtSphere IDE (working title) 0.2.3
Reply #90
This I don't get... You only need one hand to press Ctrl+Tab and Ctrl+Shift+Tab while PgUp and PgDown are all the way on the other side of the keyboard. I guess you use right Ctrl a lot? :P And I guess it saves one extra keystroke.
I don't really use right ctrl a lot. changing tabs is pretty much the only time I ever really use it.

  • Fat Cerberus
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Re: QtSphere IDE (working title) 0.2.3
Reply #91
Feature request: An option to summon eaty pigs :pig_nose: and integrate them into your project somehow.

Okay but seriously, work on a new editor has me thinking... maybe now would be a good time to think about replacing the venerable Sphere 1.x formats with something cleaner and more modern...
miniSphere 5.2b3 (stable: 5.1.3) - Cell compiler - SSj debugger - thread | on GitHub
For the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

Re: QtSphere IDE (working title) 0.2.3
Reply #92
Feature request: An option to summon eaty pigs :pig_nose: and integrate them into your project somehow.
Sounds like a fun Easter egg.

Okay but seriously, work on a new editor has me thinking... maybe now would be a good time to think about replacing the venerable Sphere 1.x formats with something cleaner and more modern...
Aww man, after all of the work I put (and am still putting) into getting 1.x formats to work? :P

Re: QtSphere IDE (working title) 0.2.3
Reply #93
Well I could be working on proper spriteset functionality, but never mind that, QSI plays audio files now!

  • DaVince
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Re: QtSphere IDE (working title) 0.2.3
Reply #94
And of course, you use that song as a test. :smile:

  • Fat Cerberus
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Re: QtSphere IDE (working title) 0.2.3
Reply #95
And of course, you use that song as a test. :smile:

...wait, what'd I miss?
miniSphere 5.2b3 (stable: 5.1.3) - Cell compiler - SSj debugger - thread | on GitHub
For the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

Re: QtSphere IDE (working title) 0.2.3
Reply #96
And of course, you use that song as a test. :smile:
Of course!

...wait, what'd I miss?
The song my IDE is playing in the screenshot I posted, The Ballad of Bilbo Baggins

  • Fat Cerberus
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Re: QtSphere IDE (working title) 0.2.3
Reply #97
No, I got that, I'm just trying to figure out what the significance of using that song in particular is.  Unless it's just because it's a really goofy song?  I'm confused.
miniSphere 5.2b3 (stable: 5.1.3) - Cell compiler - SSj debugger - thread | on GitHub
For the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

Re: QtSphere IDE (working title) 0.2.3
Reply #98
I just figured it would be the perfect song to show off QSI's media player. Because.

Re: QtSphere IDE (working title) 0.2.3
Reply #99
The spriteset editor is more developed now, and soon you'll soon be able to actually modify sprites. Modifying directions, frame placement and properties (e.g., frame delay), and base editing is an obvious must, but since there are plenty of external image editing tools like GIMP, Photoshop, Paint, etc, implementing a paint widget isn't going to be a priority until everything else works. Instead, you'll be able to import image files.

  • Last Edit: Today at 05:42:23 pm by Eggbertx